diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-27 14:37:14 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-27 14:37:22 +0300 |
commit | 0b04f0e4e63ff88e493bedb6bd9ea4fe5b3557ca (patch) | |
tree | be7c2a550cdd64c8d4c27ce030df7d75b13320d0 /source/blender/draw/intern/draw_manager_data.c | |
parent | bfeb94ecccbf9222ef46294db88ca678e3c529fc (diff) |
GPU: Fix crash and missing texture due to recent C++ port
Fix T79306 DRW: small issues with yesterday commits modifying TEXTARGET
Fix T79303 Image texture node crashes EEVEE when connected to a shader output
Diffstat (limited to 'source/blender/draw/intern/draw_manager_data.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_data.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c index 9d8050504ab..a8105785d53 100644 --- a/source/blender/draw/intern/draw_manager_data.c +++ b/source/blender/draw/intern/draw_manager_data.c @@ -1295,7 +1295,7 @@ static void drw_shgroup_material_texture(DRWShadingGroup *grp, GPUMaterialTexture *tex, const char *name, eGPUSamplerState state, - int textarget) + eGPUTextureTarget textarget) { GPUTexture *gputex = GPU_texture_from_blender(tex->ima, tex->iuser, NULL, textarget); @@ -1316,13 +1316,13 @@ void DRW_shgroup_add_material_resources(DRWShadingGroup *grp, struct GPUMaterial /* Image */ if (tex->tiled_mapping_name[0]) { drw_shgroup_material_texture( - grp, tex, tex->sampler_name, tex->sampler_state, GL_TEXTURE_2D_ARRAY); + grp, tex, tex->sampler_name, tex->sampler_state, TEXTARGET_2D_ARRAY); drw_shgroup_material_texture( - grp, tex, tex->tiled_mapping_name, tex->sampler_state, GL_TEXTURE_1D_ARRAY); + grp, tex, tex->tiled_mapping_name, tex->sampler_state, TEXTARGET_TILE_MAPPING); } else { drw_shgroup_material_texture( - grp, tex, tex->sampler_name, tex->sampler_state, GL_TEXTURE_2D); + grp, tex, tex->sampler_name, tex->sampler_state, TEXTARGET_2D); } } else if (tex->colorband) { |