diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-06-04 14:43:28 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2020-06-04 15:17:06 +0300 |
commit | 7534bbfa344f47700a04e2a8c4dcdcd0310ea9f2 (patch) | |
tree | ac60a91026e937ffe90eb6a4a2def97ca765a069 /source/blender/draw/intern/draw_manager_data.c | |
parent | 1438c1cfd55e5d3bda7c558d62378f8dda1f2ef1 (diff) |
GPUShaderInterface: Add Builtin Uniform blocks query
This makes the query of theses mandatory uniforms faster.
Diffstat (limited to 'source/blender/draw/intern/draw_manager_data.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_data.c | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c index 376bc69b392..ea67dd87772 100644 --- a/source/blender/draw/intern/draw_manager_data.c +++ b/source/blender/draw/intern/draw_manager_data.c @@ -1168,10 +1168,9 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader) { shgroup->uniforms = NULL; - /* TODO(fclem) make them builtin. */ - int view_ubo_location = GPU_shader_get_uniform_block_binding(shader, "viewBlock"); - int model_ubo_location = GPU_shader_get_uniform_block_binding(shader, "modelBlock"); - int info_ubo_location = GPU_shader_get_uniform_block_binding(shader, "infoBlock"); + int view_ubo_location = GPU_shader_get_builtin_block(shader, GPU_UNIFORM_BLOCK_VIEW); + int model_ubo_location = GPU_shader_get_builtin_block(shader, GPU_UNIFORM_BLOCK_MODEL); + int info_ubo_location = GPU_shader_get_builtin_block(shader, GPU_UNIFORM_BLOCK_INFO); int baseinst_location = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_BASE_INSTANCE); int chunkid_location = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_RESOURCE_CHUNK); int resourceid_location = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_RESOURCE_ID); |