diff options
author | Jeroen Bakker <jbakker> | 2020-05-14 12:56:16 +0300 |
---|---|---|
committer | Jeroen Bakker <j.bakker@atmind.nl> | 2020-05-14 12:58:33 +0300 |
commit | 7d38f5036794e7bf2678c8138b940257b152435b (patch) | |
tree | a664d8092fd10eeebe4f99538c75d4e1e1a4a528 /source/blender/draw/intern/draw_manager_data.c | |
parent | 975c45df9a1c21140710ef16ce5ce4b5565ab90f (diff) |
Fix T75908: Sculpt GPU Batches + Render Artifacts
When sculpting the GPU batches are constructed with only the required data
for a single viewport. When that viewport changes shading or coloring mode (object
to vertex) batches might not hold all the needed information.
There is also a case when you have two 3d viewport one in object color
mode and the other in vertex color mode that the GPU batches were
updated without any vertex colors.
In order to fix these category of issues this patch would always
construct the full GPU batches for sculpting.
Reviewed By: Clément Foucault, Pablo Dobarro
Maniphest Tasks: T75908
Differential Revision: https://developer.blender.org/D7701
Diffstat (limited to 'source/blender/draw/intern/draw_manager_data.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_data.c | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c index 1d0fe957631..95b204ac004 100644 --- a/source/blender/draw/intern/draw_manager_data.c +++ b/source/blender/draw/intern/draw_manager_data.c @@ -954,7 +954,7 @@ static void drw_sculpt_get_frustum_planes(Object *ob, float planes[6][4]) } } -static void drw_sculpt_generate_calls(DRWSculptCallbackData *scd, bool use_vcol) +static void drw_sculpt_generate_calls(DRWSculptCallbackData *scd) { /* PBVH should always exist for non-empty meshes, created by depsgrah eval. */ PBVH *pbvh = (scd->ob->sculpt) ? scd->ob->sculpt->pbvh : NULL; @@ -1015,7 +1015,6 @@ static void drw_sculpt_generate_calls(DRWSculptCallbackData *scd, bool use_vcol) BKE_pbvh_update_normals(pbvh, mesh->runtime.subdiv_ccg); BKE_pbvh_draw_cb(pbvh, - use_vcol, update_only_visible, &update_frustum, &draw_frustum, @@ -1033,8 +1032,7 @@ static void drw_sculpt_generate_calls(DRWSculptCallbackData *scd, bool use_vcol) } } -void DRW_shgroup_call_sculpt( - DRWShadingGroup *shgroup, Object *ob, bool use_wire, bool use_mask, bool use_vcol) +void DRW_shgroup_call_sculpt(DRWShadingGroup *shgroup, Object *ob, bool use_wire, bool use_mask) { DRWSculptCallbackData scd = { .ob = ob, @@ -1044,13 +1042,12 @@ void DRW_shgroup_call_sculpt( .use_mats = false, .use_mask = use_mask, }; - drw_sculpt_generate_calls(&scd, use_vcol); + drw_sculpt_generate_calls(&scd); } void DRW_shgroup_call_sculpt_with_materials(DRWShadingGroup **shgroups, int num_shgroups, - Object *ob, - bool use_vcol) + Object *ob) { DRWSculptCallbackData scd = { .ob = ob, @@ -1060,7 +1057,7 @@ void DRW_shgroup_call_sculpt_with_materials(DRWShadingGroup **shgroups, .use_mats = true, .use_mask = false, }; - drw_sculpt_generate_calls(&scd, use_vcol); + drw_sculpt_generate_calls(&scd); } static GPUVertFormat inst_select_format = {0}; |