diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-06-10 16:30:49 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-06-10 21:06:26 +0300 |
commit | 95894421cb4e9ccabb4cff393b561625b9bc4280 (patch) | |
tree | db343a83b911d7fe2ca2f1d4d7c9814598e19530 /source/blender/draw/intern/draw_manager_exec.c | |
parent | b23d5132a90a0e8360a20199c8e7bb45174987c4 (diff) |
Workbench: Xray: Optimize and fix implementation.
There was a method explained in the Weighted Blended Order-Independent
Transparency paper to support hardware that does not support per render
target blending function.
So now only 2 geometry passes are required instead of 3 (one being the
outline/depth fill pass).
This also fix how the blending is done. There was some premult confusion
in the implementation.
Diffstat (limited to 'source/blender/draw/intern/draw_manager_exec.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_exec.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index f6b6438395d..3b7d19ac361 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -222,7 +222,7 @@ void drw_state_set(DRWState state) if (CHANGED_ANY_STORE_VAR( DRW_STATE_BLEND | DRW_STATE_BLEND_PREMUL | DRW_STATE_ADDITIVE | DRW_STATE_MULTIPLY | DRW_STATE_TRANSMISSION | DRW_STATE_ADDITIVE_FULL | - DRW_STATE_TRANSPARENT_REVEALAGE, + DRW_STATE_BLEND_OIT, test)) { if (test) { @@ -241,8 +241,9 @@ void drw_state_set(DRWState state) else if ((state & DRW_STATE_TRANSMISSION) != 0) { glBlendFunc(GL_ONE, GL_SRC_ALPHA); } - else if ((state & DRW_STATE_TRANSPARENT_REVEALAGE) != 0) { - glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); + else if ((state & DRW_STATE_BLEND_OIT) != 0) { + glBlendFuncSeparate(GL_ONE, GL_ONE, /* RGB */ + GL_ZERO, GL_ONE_MINUS_SRC_ALPHA); /* Alpha */ } else if ((state & DRW_STATE_ADDITIVE) != 0) { /* Do not let alpha accumulate but premult the source RGB by it. */ |