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authorCampbell Barton <ideasman42@gmail.com>2019-01-24 23:10:13 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-24 23:12:13 +0300
commita4fe338dd8c6822d27b8858bae5fa9a54972719c (patch)
tree9a6b671702a7cf41e98efef72e78c7cc54974111 /source/blender/draw/intern/draw_manager_exec.c
parentb1f3a86d999b6742d783de5a11d7de0c54cf5891 (diff)
Cleanup: add missing braces to draw manager
Diffstat (limited to 'source/blender/draw/intern/draw_manager_exec.c')
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c18
1 files changed, 12 insertions, 6 deletions
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index df2daa998fe..787f4ee7b40 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -521,8 +521,9 @@ static void draw_frustum_boundbox_calc(const float(*projmat)[4], BoundBox *r_bbo
static void draw_clipping_setup_from_view(void)
{
- if (DST.clipping.updated)
+ if (DST.clipping.updated) {
return;
+ }
float (*viewinv)[4] = DST.view_data.matstate.mat[DRW_MAT_VIEWINV];
float (*projmat)[4] = DST.view_data.matstate.mat[DRW_MAT_WIN];
@@ -684,14 +685,16 @@ bool DRW_culling_sphere_test(BoundSphere *bsphere)
draw_clipping_setup_from_view();
/* Bypass test if radius is negative. */
- if (bsphere->radius < 0.0f)
+ if (bsphere->radius < 0.0f) {
return true;
+ }
/* Do a rough test first: Sphere VS Sphere intersect. */
BoundSphere *frustum_bsphere = &DST.clipping.frustum_bsphere;
float center_dist = len_squared_v3v3(bsphere->center, frustum_bsphere->center);
- if (center_dist > SQUARE(bsphere->radius + frustum_bsphere->radius))
+ if (center_dist > SQUARE(bsphere->radius + frustum_bsphere->radius)) {
return false;
+ }
/* Test against the 6 frustum planes. */
for (int p = 0; p < 6; p++) {
@@ -1012,8 +1015,9 @@ static void release_texture_slots(bool with_persist)
}
else {
for (int i = 0; i < GPU_max_textures(); ++i) {
- if (DST.RST.bound_tex_slots[i] != BIND_PERSIST)
+ if (DST.RST.bound_tex_slots[i] != BIND_PERSIST) {
DST.RST.bound_tex_slots[i] = BIND_NONE;
+ }
}
}
@@ -1029,8 +1033,9 @@ static void release_ubo_slots(bool with_persist)
}
else {
for (int i = 0; i < GPU_max_ubo_binds(); ++i) {
- if (DST.RST.bound_ubo_slots[i] != BIND_PERSIST)
+ if (DST.RST.bound_ubo_slots[i] != BIND_PERSIST) {
DST.RST.bound_ubo_slots[i] = BIND_NONE;
+ }
}
}
@@ -1317,8 +1322,9 @@ static void drw_update_view(void)
static void drw_draw_pass_ex(DRWPass *pass, DRWShadingGroup *start_group, DRWShadingGroup *end_group)
{
- if (start_group == NULL)
+ if (start_group == NULL) {
return;
+ }
DST.shader = NULL;