diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-01-17 20:33:08 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2019-01-17 21:48:00 +0300 |
commit | e3b3b3207682233978dac5b06aef6748dcc0367c (patch) | |
tree | 34adba542c21f2c983b072e4d7330ce64b55a6b1 /source/blender/draw/intern/draw_manager_exec.c | |
parent | dc7e492989408038c89b5283ec5710b98457696f (diff) |
DRW: Use name buffer to request uniform location before drawing.
This is in order to avoid GL call during the "cache creation" phase and
support multithreading.
Diffstat (limited to 'source/blender/draw/intern/draw_manager_exec.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_exec.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index a428fde6f00..1f1ccc7a66e 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -1050,6 +1050,12 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state) /* Binding Uniform */ for (DRWUniform *uni = shgroup->uniforms; uni; uni = uni->next) { + if (uni->location == -2) { + uni->location = GPU_shader_get_uniform_ensure(shgroup->shader, DST.uniform_names.buffer + uni->name_ofs); + if (uni->location == -1) { + continue; + } + } switch (uni->type) { case DRW_UNIFORM_SHORT_TO_INT: val = (int)*((short *)uni->pvalue); |