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author | Clément Foucault <foucault.clem@gmail.com> | 2018-05-21 14:21:26 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-05-27 00:01:30 +0300 |
commit | 0c9974c8cd96c1c089cb3f00fb782df7b8294d6c (patch) | |
tree | 80e1ce902c79802c543a5a3c8dcb668ca76e1146 /source/blender/draw/intern/draw_manager_exec.c | |
parent | 44935fdfa342307259c4f7163738d5e74374e70a (diff) |
Workbench: Shadow: Use depth fail method for manifold objects.
Since this method have no failure case for manifold objects, use it.
Diffstat (limited to 'source/blender/draw/intern/draw_manager_exec.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_exec.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index fe1e780b813..e8a076afcc4 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -333,8 +333,8 @@ void drw_state_set(DRWState state) } else if ((state & DRW_STATE_WRITE_STENCIL_SHADOW_FAIL) != 0) { glStencilMask(0xFF); - glStencilOpSeparate(GL_BACK, GL_KEEP, GL_INCR_WRAP, GL_KEEP); - glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_DECR_WRAP, GL_KEEP); + glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_KEEP); + glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_INCR_WRAP, GL_KEEP); } /* Stencil Test */ else if ((state & (DRW_STATE_STENCIL_EQUAL | DRW_STATE_STENCIL_NEQUAL)) != 0) { |