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author | Clément Foucault <foucault.clem@gmail.com> | 2018-04-17 13:59:18 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-04-17 14:24:48 +0300 |
commit | ad648b769395492e9735eec7fe3998619952b1d8 (patch) | |
tree | 6a6e924a3b92c5047f21ad47b97554a20d02aeb9 /source/blender/draw/intern/draw_manager_exec.c | |
parent | 17041bd895eadca1bff3bf88bc8b0f9982fe4573 (diff) |
DRW: Add DRW_UNIFORM_INT_COPY.
This allow to use int uniforms that are not references. Convenient for ids.
Diffstat (limited to 'source/blender/draw/intern/draw_manager_exec.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_exec.c | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index dcd976805fd..3716c9d9acf 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -873,7 +873,12 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state) case DRW_UNIFORM_SHORT_TO_INT: val = (int)*((short *)uni->value); GPU_shader_uniform_vector_int( - shgroup->shader, uni->location, uni->length, uni->arraysize, (int *)&val); + shgroup->shader, uni->location, uni->length, uni->arraysize, &val); + break; + case DRW_UNIFORM_INT_COPY: + val = GET_INT_FROM_POINTER(uni->value); + GPU_shader_uniform_vector_int( + shgroup->shader, uni->location, uni->length, uni->arraysize, &val); break; case DRW_UNIFORM_SHORT_TO_FLOAT: fval = (float)*((short *)uni->value); |