diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-21 00:09:37 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-21 15:16:42 +0300 |
commit | 7edd8a7738481b3d4f0720a173dca2a1853996d6 (patch) | |
tree | 4b507b4535c0fbe84fc25a21ddf2db55476b1b9b /source/blender/draw/intern/draw_manager_exec.c | |
parent | 4f0a749489af9de9b2ec0b5768d6e10898885a17 (diff) |
GPUUniformBuf: Rename struct and change API a bit
This follows the GPU module naming of other buffers.
We pass name to distinguish each GPUUniformBuf in debug mode.
Also remove DRW_uniform_buffer interface.
Diffstat (limited to 'source/blender/draw/intern/draw_manager_exec.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_exec.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index 9902d3b0aeb..31d7cbaad40 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -296,7 +296,7 @@ void DRW_state_reset(void) DRW_state_reset_ex(DRW_STATE_DEFAULT); GPU_texture_unbind_all(); - GPU_uniformbuffer_unbind_all(); + GPU_uniformbuf_unbind_all(); /* Should stay constant during the whole rendering. */ GPU_point_size(5); @@ -648,18 +648,18 @@ static void draw_update_uniforms(DRWShadingGroup *shgroup, GPU_texture_bind_ex(*uni->texture_ref, uni->sampler_state, uni->location, false); break; case DRW_UNIFORM_BLOCK: - GPU_uniformbuffer_bind(uni->block, uni->location); + GPU_uniformbuf_bind(uni->block, uni->location); break; case DRW_UNIFORM_BLOCK_REF: - GPU_uniformbuffer_bind(*uni->block_ref, uni->location); + GPU_uniformbuf_bind(*uni->block_ref, uni->location); break; case DRW_UNIFORM_BLOCK_OBMATS: state->obmats_loc = uni->location; - GPU_uniformbuffer_bind(DST.vmempool->matrices_ubo[0], uni->location); + GPU_uniformbuf_bind(DST.vmempool->matrices_ubo[0], uni->location); break; case DRW_UNIFORM_BLOCK_OBINFOS: state->obinfos_loc = uni->location; - GPU_uniformbuffer_bind(DST.vmempool->obinfos_ubo[0], uni->location); + GPU_uniformbuf_bind(DST.vmempool->obinfos_ubo[0], uni->location); break; case DRW_UNIFORM_RESOURCE_CHUNK: state->chunkid_loc = uni->location; @@ -769,12 +769,12 @@ static void draw_call_resource_bind(DRWCommandsState *state, const DRWResourceHa GPU_shader_uniform_int(DST.shader, state->chunkid_loc, chunk); } if (state->obmats_loc != -1) { - GPU_uniformbuffer_unbind(DST.vmempool->matrices_ubo[state->resource_chunk]); - GPU_uniformbuffer_bind(DST.vmempool->matrices_ubo[chunk], state->obmats_loc); + GPU_uniformbuf_unbind(DST.vmempool->matrices_ubo[state->resource_chunk]); + GPU_uniformbuf_bind(DST.vmempool->matrices_ubo[chunk], state->obmats_loc); } if (state->obinfos_loc != -1) { - GPU_uniformbuffer_unbind(DST.vmempool->obinfos_ubo[state->resource_chunk]); - GPU_uniformbuffer_bind(DST.vmempool->obinfos_ubo[chunk], state->obinfos_loc); + GPU_uniformbuf_unbind(DST.vmempool->obinfos_ubo[state->resource_chunk]); + GPU_uniformbuf_bind(DST.vmempool->obinfos_ubo[chunk], state->obinfos_loc); } state->resource_chunk = chunk; } @@ -893,10 +893,10 @@ static void draw_call_batching_finish(DRWShadingGroup *shgroup, DRWCommandsState GPU_front_facing(DST.view_active->is_inverted); } if (state->obmats_loc != -1) { - GPU_uniformbuffer_unbind(DST.vmempool->matrices_ubo[state->resource_chunk]); + GPU_uniformbuf_unbind(DST.vmempool->matrices_ubo[state->resource_chunk]); } if (state->obinfos_loc != -1) { - GPU_uniformbuffer_unbind(DST.vmempool->obinfos_ubo[state->resource_chunk]); + GPU_uniformbuf_unbind(DST.vmempool->obinfos_ubo[state->resource_chunk]); } } @@ -926,7 +926,7 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state) /* Unbinding can be costly. Skip in normal condition. */ if (G.debug & G_DEBUG_GPU) { GPU_texture_unbind_all(); - GPU_uniformbuffer_unbind_all(); + GPU_uniformbuf_unbind_all(); } } GPU_shader_bind(shgroup->shader); @@ -1062,7 +1062,7 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state) static void drw_update_view(void) { /* TODO(fclem) update a big UBO and only bind ranges here. */ - DRW_uniformbuffer_update(G_draw.view_ubo, &DST.view_active->storage); + GPU_uniformbuf_update(G_draw.view_ubo, &DST.view_active->storage); /* TODO get rid of this. */ DST.view_storage_cpy = DST.view_active->storage; |