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authorClément Foucault <foucault.clem@gmail.com>2020-02-19 21:36:12 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-02-19 21:36:48 +0300
commitf972a3c31458a7048a6ffb3e26f7d802e3433934 (patch)
treebb617cbb91a90d4d874d1662e2c63eed1e47d51b /source/blender/draw/intern/draw_manager_exec.c
parentbda8076d354ce9ce587d315bff4a089094af5847 (diff)
DRW: Support inverted view matrix
We detect the case where we need to invert the facing directly inside the DRWView update and do the appropriate GL calls at draw time. Fix T63047 Camera with negative scale works only in Cycles Rendered view Fix T71352 Negative scale camera causes BLI_assert
Diffstat (limited to 'source/blender/draw/intern/draw_manager_exec.c')
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c11
1 files changed, 10 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index 23a3e0b05d4..0ff3e2b1853 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -1072,7 +1072,7 @@ static void draw_call_resource_bind(DRWCommandsState *state, const DRWResourceHa
/* Front face is not a resource but it is inside the resource handle. */
bool neg_scale = DRW_handle_negative_scale_get(handle);
if (neg_scale != state->neg_scale) {
- glFrontFace((neg_scale) ? GL_CW : GL_CCW);
+ glFrontFace((neg_scale != DST.view_active->is_inverted) ? GL_CW : GL_CCW);
state->neg_scale = neg_scale;
}
@@ -1395,6 +1395,10 @@ static void drw_draw_pass_ex(DRWPass *pass,
drw_state_set(pass->state);
drw_state_validate();
+ if (DST.view_active->is_inverted) {
+ glFrontFace(GL_CW);
+ }
+
DRW_stats_query_start(pass->name);
for (DRWShadingGroup *shgroup = start_group; shgroup; shgroup = shgroup->next) {
@@ -1444,6 +1448,11 @@ static void drw_draw_pass_ex(DRWPass *pass,
drw_state_set((DST.state & ~DRW_STATE_RASTERIZER_ENABLED) | DRW_STATE_DEFAULT);
}
+ /* Reset default. */
+ if (DST.view_active->is_inverted) {
+ glFrontFace(GL_CCW);
+ }
+
DRW_stats_query_end();
}