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authorClément Foucault <foucault.clem@gmail.com>2019-12-02 16:35:43 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-12-02 16:35:49 +0300
commit014eb69cf858036816d12a4b92ffe6681978b683 (patch)
tree05fc4a16f57c6855d5ad209a009a09aa1f8b55d1 /source/blender/draw/intern/draw_manager_exec.c
parent3e241af3aec2bf03b0b558ca419ceb08d394a239 (diff)
Overlay Engine: Make thickwires (linesize > 1.0) using the Wire AA pass
This fixes the limitation of OSX not allowing glLineWidth with size > 1.0. This however only fix the viewport wire drawing.
Diffstat (limited to 'source/blender/draw/intern/draw_manager_exec.c')
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c19
1 files changed, 4 insertions, 15 deletions
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index 02667ad9d4a..9d14b77119f 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -230,21 +230,6 @@ void drw_state_set(DRWState state)
}
}
- /* Wire Width */
- {
- int test;
- if ((test = CHANGED_TO(DRW_STATE_WIRE_SMOOTH))) {
- if (test == 1) {
- GPU_line_width(2.0f);
- GPU_line_smooth(true);
- }
- else {
- GPU_line_width(1.0f);
- GPU_line_smooth(false);
- }
- }
- }
-
/* Blending (all buffer) */
{
int test;
@@ -453,7 +438,11 @@ void DRW_state_reset(void)
{
DRW_state_reset_ex(DRW_STATE_DEFAULT);
+ /* Should stay constant during the whole rendering. */
GPU_point_size(5);
+ GPU_line_smooth(false);
+ /* Bypass U.pixelsize factor. */
+ glLineWidth(1.0f);
/* Reset blending function */
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);