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authorClément Foucault <foucault.clem@gmail.com>2020-07-30 02:07:29 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-30 14:28:50 +0300
commit19175f4757df6d90c87ccf83ed5c5199bd1d4aba (patch)
tree10ca5ae04e32896110d734a6109ce64c235148bb /source/blender/draw/intern/draw_manager_exec.c
parent3eff2b44db405adb3a6fdd6b156dfcc5a8bacf58 (diff)
GPUBatch & GPUImmediate: Use GPUShader instead of using raw OGL handle
Diffstat (limited to 'source/blender/draw/intern/draw_manager_exec.c')
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index 805a49cf11e..91cbc03e5a4 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -670,8 +670,7 @@ BLI_INLINE void draw_geometry_bind(DRWShadingGroup *shgroup, GPUBatch *geom)
DST.batch = geom;
- GPU_batch_program_set_no_use(
- geom, GPU_shader_get_program(shgroup->shader), GPU_shader_get_interface(shgroup->shader));
+ GPU_batch_set_shader_no_bind(geom, shgroup->shader);
geom->program_in_use = true; /* XXX hacking #GPUBatch */