diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-30 02:07:29 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-30 14:28:50 +0300 |
commit | 19175f4757df6d90c87ccf83ed5c5199bd1d4aba (patch) | |
tree | 10ca5ae04e32896110d734a6109ce64c235148bb /source/blender/draw/intern/draw_manager_exec.c | |
parent | 3eff2b44db405adb3a6fdd6b156dfcc5a8bacf58 (diff) |
GPUBatch & GPUImmediate: Use GPUShader instead of using raw OGL handle
Diffstat (limited to 'source/blender/draw/intern/draw_manager_exec.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_exec.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index 805a49cf11e..91cbc03e5a4 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -670,8 +670,7 @@ BLI_INLINE void draw_geometry_bind(DRWShadingGroup *shgroup, GPUBatch *geom) DST.batch = geom; - GPU_batch_program_set_no_use( - geom, GPU_shader_get_program(shgroup->shader), GPU_shader_get_interface(shgroup->shader)); + GPU_batch_set_shader_no_bind(geom, shgroup->shader); geom->program_in_use = true; /* XXX hacking #GPUBatch */ |