diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-03-31 14:41:15 +0300 |
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committer | Fabian Schempp <fabianschempp@googlemail.com> | 2022-04-11 01:31:51 +0300 |
commit | b1d4e83632a515ee179b497655b44d5554c3af45 (patch) | |
tree | bf6f701cf30e9589efde5286339d4441e78b5c91 /source/blender/draw/intern/draw_manager_exec.c | |
parent | f94666c7c83e4837f96a2acc8f263ebb5d2b7bd1 (diff) |
DRW: Rename DRW_shgroup_uniform_vec4_array_copy to mat4_copy
This function was not used for anything other than mat4. This
was because of a limitation of the DRW module/
This makes it cleaner for the GLSL and also less tempting to use
it for other unconventional purpose.
Diffstat (limited to 'source/blender/draw/intern/draw_manager_exec.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_exec.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index fbff3b29d24..2c5b02f88a9 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -613,8 +613,7 @@ static void draw_update_uniforms(DRWShadingGroup *shgroup, memcpy(&mat4_stack[array_index], uni->fvalue, sizeof(float) * uni->length); /* Flush array data to shader. */ if (array_index <= 0) { - GPU_shader_uniform_vector( - shgroup->shader, uni->location, uni->length, uni->arraysize, mat4_stack); + GPU_shader_uniform_vector(shgroup->shader, uni->location, 16, 1, mat4_stack); array_uniform_loc = -1; } continue; |