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authorClément Foucault <foucault.clem@gmail.com>2020-06-03 14:03:36 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-06-03 17:18:50 +0300
commit866e067d65c1691941865ee426bc0dac5c9e3f95 (patch)
tree1cefca57555fcfb6d22890443f6af5c7ce981ea3 /source/blender/draw/intern/draw_manager_exec.c
parent4184371fb04e6328f74eab8e27636580e10e84fb (diff)
GPUTexture: Add support for binding textures with custom sampler states
Diffstat (limited to 'source/blender/draw/intern/draw_manager_exec.c')
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index b012049a368..9cb4ffc99b0 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -816,10 +816,10 @@ static void draw_update_uniforms(DRWShadingGroup *shgroup,
shgroup->shader, uni->location, uni->length, uni->arraysize, uni->pvalue);
break;
case DRW_UNIFORM_TEXTURE:
- GPU_texture_bind_ex(uni->texture, uni->location, false);
+ GPU_texture_bind_ex(uni->texture, uni->sampler_state, uni->location, false);
break;
case DRW_UNIFORM_TEXTURE_REF:
- GPU_texture_bind_ex(*uni->texture_ref, uni->location, false);
+ GPU_texture_bind_ex(*uni->texture_ref, uni->sampler_state, uni->location, false);
break;
case DRW_UNIFORM_BLOCK:
GPU_uniformbuffer_bind(uni->block, uni->location);