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authorClément Foucault <foucault.clem@gmail.com>2020-09-12 07:10:11 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-12 16:29:54 +0300
commit136bdb561b4ce05788e7b654c7e734cc35664b91 (patch)
tree7b1dd88c0e36f02498a66f107b99252f6f1c76d5 /source/blender/draw/intern/draw_manager_exec.c
parenta442da62dc6ea14c43a7aba04a600c9ba7cd7f1b (diff)
GPU: Add Image Load Store extension support
This wraps the functionality used to speedup EEVEE volumetrics. This touches the rendering code of EEVEE as it should fix a mis-usage of the GL barrier. The barrier changed type and location, removing an unused barrier.
Diffstat (limited to 'source/blender/draw/intern/draw_manager_exec.c')
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index 79d74e1f67d..84f618c1c15 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -596,6 +596,12 @@ static void draw_update_uniforms(DRWShadingGroup *shgroup,
case DRW_UNIFORM_TEXTURE_REF:
GPU_texture_bind_ex(*uni->texture_ref, uni->sampler_state, uni->location, false);
break;
+ case DRW_UNIFORM_IMAGE:
+ GPU_texture_image_bind(uni->texture, uni->location);
+ break;
+ case DRW_UNIFORM_IMAGE_REF:
+ GPU_texture_image_bind(*uni->texture_ref, uni->location);
+ break;
case DRW_UNIFORM_BLOCK:
GPU_uniformbuf_bind(uni->block, uni->location);
break;