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author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-12 07:10:11 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-12 16:29:54 +0300 |
commit | 136bdb561b4ce05788e7b654c7e734cc35664b91 (patch) | |
tree | 7b1dd88c0e36f02498a66f107b99252f6f1c76d5 /source/blender/draw/intern/draw_manager_exec.c | |
parent | a442da62dc6ea14c43a7aba04a600c9ba7cd7f1b (diff) |
GPU: Add Image Load Store extension support
This wraps the functionality used to speedup EEVEE volumetrics.
This touches the rendering code of EEVEE as it should fix a mis-usage of
the GL barrier. The barrier changed type and location, removing an
unused barrier.
Diffstat (limited to 'source/blender/draw/intern/draw_manager_exec.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_exec.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index 79d74e1f67d..84f618c1c15 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -596,6 +596,12 @@ static void draw_update_uniforms(DRWShadingGroup *shgroup, case DRW_UNIFORM_TEXTURE_REF: GPU_texture_bind_ex(*uni->texture_ref, uni->sampler_state, uni->location, false); break; + case DRW_UNIFORM_IMAGE: + GPU_texture_image_bind(uni->texture, uni->location); + break; + case DRW_UNIFORM_IMAGE_REF: + GPU_texture_image_bind(*uni->texture_ref, uni->location); + break; case DRW_UNIFORM_BLOCK: GPU_uniformbuf_bind(uni->block, uni->location); break; |