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authorClément Foucault <foucault.clem@gmail.com>2018-03-02 20:05:42 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-03-02 20:35:59 +0300
commit5e730974fe39ab67e0e56cb683b13bb8148e0415 (patch)
tree9343743f9abd89f277ff241a55d8644b07b88300 /source/blender/draw/intern/draw_manager_exec.c
parentd63829117c21c0d926cf0a9df645c3ed5cd8057a (diff)
DRW: Add DRWMatrixState to manage all matrices together.
Diffstat (limited to 'source/blender/draw/intern/draw_manager_exec.c')
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index 055baff6a96..6cf8dfc7904 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -388,10 +388,10 @@ static void draw_clipping_setup_from_view(void)
if (DST.clipping.updated)
return;
- float (*viewprojinv)[4] = DST.view_data.mat[DRW_MAT_PERSINV];
- float (*viewinv)[4] = DST.view_data.mat[DRW_MAT_VIEWINV];
- float (*projmat)[4] = DST.view_data.mat[DRW_MAT_WIN];
- float (*projinv)[4] = DST.view_data.mat[DRW_MAT_WININV];
+ float (*viewprojinv)[4] = DST.view_data.matstate.mat[DRW_MAT_PERSINV];
+ float (*viewinv)[4] = DST.view_data.matstate.mat[DRW_MAT_VIEWINV];
+ float (*projmat)[4] = DST.view_data.matstate.mat[DRW_MAT_WIN];
+ float (*projinv)[4] = DST.view_data.matstate.mat[DRW_MAT_WININV];
BoundSphere *bsphere = &DST.clipping.frustum_bsphere;
/* Extract Clipping Planes */
@@ -555,13 +555,13 @@ static void draw_matrices_model_prepare(DRWCallState *st)
if (st->matflag & (DRW_CALL_MODELVIEW | DRW_CALL_MODELVIEWINVERSE |
DRW_CALL_NORMALVIEW | DRW_CALL_EYEVEC))
{
- mul_m4_m4m4(st->modelview, DST.view_data.mat[DRW_MAT_VIEW], st->model);
+ mul_m4_m4m4(st->modelview, DST.view_data.matstate.mat[DRW_MAT_VIEW], st->model);
}
if (st->matflag & DRW_CALL_MODELVIEWINVERSE) {
invert_m4_m4(st->modelviewinverse, st->modelview);
}
if (st->matflag & DRW_CALL_MODELVIEWPROJECTION) {
- mul_m4_m4m4(st->modelviewprojection, DST.view_data.mat[DRW_MAT_PERS], st->model);
+ mul_m4_m4m4(st->modelviewprojection, DST.view_data.matstate.mat[DRW_MAT_PERS], st->model);
}
if (st->matflag & DRW_CALL_NORMALVIEW) {
copy_m3_m4(st->normalview, st->modelview);
@@ -610,9 +610,9 @@ static void draw_geometry_prepare(DRWShadingGroup *shgroup, DRWCallState *state)
unit_m4(unitmat);
GPU_shader_uniform_vector(shgroup->shader, shgroup->model, 16, 1, (float *)unitmat);
GPU_shader_uniform_vector(shgroup->shader, shgroup->modelinverse, 16, 1, (float *)unitmat);
- GPU_shader_uniform_vector(shgroup->shader, shgroup->modelview, 16, 1, (float *)DST.view_data.mat[DRW_MAT_VIEW]);
- GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewinverse, 16, 1, (float *)DST.view_data.mat[DRW_MAT_VIEWINV]);
- GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewprojection, 16, 1, (float *)DST.view_data.mat[DRW_MAT_PERS]);
+ GPU_shader_uniform_vector(shgroup->shader, shgroup->modelview, 16, 1, (float *)DST.view_data.matstate.mat[DRW_MAT_VIEW]);
+ GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewinverse, 16, 1, (float *)DST.view_data.matstate.mat[DRW_MAT_VIEWINV]);
+ GPU_shader_uniform_vector(shgroup->shader, shgroup->modelviewprojection, 16, 1, (float *)DST.view_data.matstate.mat[DRW_MAT_PERS]);
GPU_shader_uniform_vector(shgroup->shader, shgroup->orcotexfac, 3, 2, (float *)shgroup->instance_orcofac);
}
}