Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2018-03-01 05:52:54 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-03-01 05:53:25 +0300
commit68015f9d397124b66fd8b435b729fbc0daa6e9ad (patch)
treee12a804bd733360d8581ddfe81af18b0a1b9b5b4 /source/blender/draw/intern/draw_manager_exec.c
parentdee2efb968a498d65e3ffd62592f0ae7dbf8f2ae (diff)
DRW: Initial implementation of Frustum culling.
This is very efficient and add a pretty low overhead (0.1ms of drawing time for 10K objects passing through all tests, on my i3-4100M). The like the rest of the DRWCallState, test is "cached" until the view matrices changes.
Diffstat (limited to 'source/blender/draw/intern/draw_manager_exec.c')
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c173
1 files changed, 171 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index da753efd4d3..5538ed327a4 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -30,6 +30,7 @@
#include "BIF_glutil.h"
#include "BKE_global.h"
+#include "BKE_object.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
@@ -364,6 +365,158 @@ void DRW_state_clip_planes_reset(void)
/* -------------------------------------------------------------------- */
+/** \name Clipping (DRW_clipping)
+ * \{ */
+
+static void draw_clipping_setup_from_view(void)
+
+{
+ if (DST.clipping.updated)
+ return;
+
+ float (*viewprojinv)[4] = DST.view_data.mat[DRW_MAT_PERSINV];
+ float (*viewinv)[4] = DST.view_data.mat[DRW_MAT_VIEWINV];
+ float (*projmat)[4] = DST.view_data.mat[DRW_MAT_WIN];
+ float (*projinv)[4] = DST.view_data.mat[DRW_MAT_WININV];
+ BoundSphere *bsphere = &DST.clipping.frustum_bsphere;
+
+ /* Extract Clipping Planes */
+ BoundBox bbox;
+ BKE_boundbox_init_from_minmax(&bbox, (const float[3]){-1.0f, -1.0f, -1.0f}, (const float[3]){1.0f, 1.0f, 1.0f});
+
+ /* Extract the 8 corners (world space). */
+ for (int i = 0; i < 8; i++) {
+ mul_project_m4_v3(viewprojinv, bbox.vec[i]);
+ }
+
+ /* Compute clip planes using the world space frustum corners. */
+ for (int p = 0; p < 6; p++) {
+ int q, r;
+ switch (p) {
+ case 0: q=1; r=2; break;
+ case 1: q=0; r=5; break;
+ case 2: q=1; r=5; break;
+ case 3: q=2; r=6; break;
+ case 4: q=0; r=3; break;
+ default: q=4; r=7; break;
+ }
+
+ normal_tri_v3(DST.clipping.frustum_planes[p], bbox.vec[p], bbox.vec[q], bbox.vec[r]);
+ DST.clipping.frustum_planes[p][3] = -dot_v3v3(DST.clipping.frustum_planes[p], bbox.vec[p]);
+ }
+
+ /* Extract Bounding Sphere */
+ /**
+ * Compute bounding sphere for the general case and not only symmetric frustum:
+ * We put the sphere center on the line that goes from origin to the center of the far clipping plane.
+ * This is the optimal position if the frustum is symmetric or very asymmetric and probably close
+ * to optimal for the general case. The sphere center position is computed so that the distance to
+ * the near and far extreme frustum points are equal.
+ **/
+ if (projmat[3][3] == 0.0f) {
+ /* Perspective */
+ /* Detect which of the corner of the far clipping plane is the farthest to the origin */
+ float nfar[4]; /* most extreme far point in NDC space */
+ float farxy[2]; /* farpoint projection onto the near plane */
+ float farpoint[3] = {0.0f}; /* most extreme far point in camera coordinate */
+ float nearpoint[3]; /* most extreme near point in camera coordinate */
+ float farcenter[3] = {0.0f}; /* center of far cliping plane in camera coordinate */
+ float F = -1.0f, N; /* square distance of far and near point to origin */
+ float f, n; /* distance of far and near point to z axis. f is always > 0 but n can be < 0 */
+ float e, s; /* far and near clipping distance (<0) */
+ float c; /* slope of center line = distance of far clipping center to z axis / far clipping distance */
+ float z; /* projection of sphere center on z axis (<0) */
+
+ /* Find farthest corner and center of far clip plane. */
+ float corner[3] = {1.0f, 1.0f, 1.0f}; /* in clip space */
+ for (int i = 0; i < 4; i++) {
+ float point[3];
+ mul_v3_project_m4_v3(point, projinv, corner);
+ float len = len_squared_v3(point);
+ if (len > F) {
+ copy_v3_v3(nfar, corner);
+ copy_v3_v3(farpoint, point);
+ F = len;
+ }
+ add_v3_v3(farcenter, point);
+ /* rotate by 90 degree to walk through the 4 points of the far clip plane */
+ float tmp = corner[0];
+ corner[0] = -corner[1];
+ corner[1] = tmp;
+ }
+
+ /* the far center is the average of the far clipping points */
+ mul_v3_fl(farcenter, 0.25f);
+ /* the extreme near point is the opposite point on the near clipping plane */
+ copy_v3_fl3(nfar, -nfar[0], -nfar[1], -1.0f);
+ mul_v3_project_m4_v3(nearpoint, projinv, nfar);
+ /* this is a frustum projection */
+ N = len_squared_v3(nearpoint);
+ e = farpoint[2];
+ s = nearpoint[2];
+ /* distance to view Z axis */
+ f = len_v2(nearpoint);
+ /* get corresponding point on the near plane */
+ mul_v2_v2fl(farxy, farpoint, s/e);
+ /* this formula preserve the sign of n */
+ sub_v2_v2(nearpoint, farxy);
+ n = f * s / e - len_v2(nearpoint);
+ c = len_v2(farcenter) / e;
+ /* the big formula, it simplifies to (F-N)/(2(e-s)) for the symmetric case */
+ z = (F-N) / (2.0f * (e-s + c*(f-n)));
+
+ bsphere->center[0] = farcenter[0] * z/e;
+ bsphere->center[1] = farcenter[1] * z/e;
+ bsphere->center[2] = z;
+ bsphere->radius = len_v3v3(bsphere->center, farpoint);
+ }
+ else {
+ /* Orthographic */
+ /* The most extreme points on the near and far plane. (normalized device coords) */
+ float nearpoint[3] = {-1.0f, -1.0f, -1.0f};
+ float farpoint[3] = { 1.0f, 1.0f, 1.0f};
+
+ mul_project_m4_v3(projinv, nearpoint);
+ mul_project_m4_v3(projinv, farpoint);
+
+ /* just use median point */
+ mid_v3_v3v3(bsphere->center, farpoint, nearpoint);
+ bsphere->radius = len_v3v3(bsphere->center, farpoint);
+ }
+
+ /* Transform to world space. */
+ mul_m4_v3(viewinv, bsphere->center);
+
+}
+
+/* Return True if the given BoundSphere intersect the current view frustum */
+static bool draw_culling_sphere_test(BoundSphere *bsphere)
+{
+ /* Bypass test if radius is negative. */
+ if (bsphere->radius < 0.0f)
+ return true;
+
+ /* Do a rough test first: Sphere VS Sphere intersect. */
+ BoundSphere *frustum_bsphere = &DST.clipping.frustum_bsphere;
+ float center_dist = len_squared_v3v3(bsphere->center, frustum_bsphere->center);
+ if (center_dist > SQUARE(bsphere->radius + frustum_bsphere->radius))
+ return false;
+
+ /* Test against the 6 frustum planes. */
+ for (int p = 0; p < 6; p++) {
+ float dist = plane_point_side_v3(DST.clipping.frustum_planes[p], bsphere->center);
+ if (dist < -bsphere->radius) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+
/** \name Draw (DRW_draw)
* \{ */
@@ -376,6 +529,14 @@ static void draw_matrices_model_prepare(DRWCallState *st)
st->cache_id = DST.state_cache_id;
}
+ if (draw_culling_sphere_test(&st->bsphere)) {
+ st->flag &= ~DRW_CALL_CULLED;
+ }
+ else {
+ st->flag |= DRW_CALL_CULLED;
+ return; /* No need to go further the call will not be used. */
+ }
+
/* Order matters */
if (st->matflag & (DRW_CALL_MODELVIEW | DRW_CALL_MODELVIEWINVERSE |
DRW_CALL_NORMALVIEW | DRW_CALL_EYEVEC))
@@ -418,8 +579,6 @@ static void draw_geometry_prepare(DRWShadingGroup *shgroup, DRWCallState *state)
{
/* step 1 : bind object dependent matrices */
if (state != NULL) {
- /* OPTI/IDEA(clem): Do this preparation in another thread. */
- draw_matrices_model_prepare(state);
GPU_shader_uniform_vector(shgroup->shader, shgroup->model, 16, 1, (float *)state->model);
GPU_shader_uniform_vector(shgroup->shader, shgroup->modelinverse, 16, 1, (float *)state->modelinverse);
GPU_shader_uniform_vector(shgroup->shader, shgroup->modelview, 16, 1, (float *)state->modelview);
@@ -675,6 +834,10 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state)
else {
bool prev_neg_scale = false;
for (DRWCall *call = shgroup->calls.first; call; call = call->next) {
+
+ /* OPTI/IDEA(clem): Do this preparation in another thread. */
+ draw_matrices_model_prepare(call->state);
+
if ((call->state->flag & DRW_CALL_CULLED) != 0)
continue;
@@ -711,6 +874,7 @@ static void drw_draw_pass_ex(DRWPass *pass, DRWShadingGroup *start_group, DRWSha
if (DST.dirty_mat) {
DST.state_cache_id++;
DST.dirty_mat = false;
+
/* Catch integer wrap around. */
if (UNLIKELY(DST.state_cache_id == 0)) {
DST.state_cache_id = 1;
@@ -723,9 +887,14 @@ static void drw_draw_pass_ex(DRWPass *pass, DRWShadingGroup *start_group, DRWSha
state->cache_id = 0;
}
}
+
+ DST.clipping.updated = false;
+
/* TODO dispatch threads to compute matrices/culling */
}
+ draw_clipping_setup_from_view();
+
BLI_assert(DST.buffer_finish_called && "DRW_render_instance_buffer_finish had not been called before drawing");
drw_state_set(pass->state);