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authorClément Foucault <foucault.clem@gmail.com>2018-06-11 12:38:26 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-06-11 14:55:02 +0300
commit1463ec68962380b015d7cbf3f65eadbd06ff3c4a (patch)
treea5020a995f4d608a80220d63faf09ed4e5f38feb /source/blender/draw/intern/draw_manager_shader.c
parent228ba8475a17b2d0d87e5ef1f6b026027c1406cf (diff)
DRW: Rename ogl_context to gl_context
We might not use opengl forever :)
Diffstat (limited to 'source/blender/draw/intern/draw_manager_shader.c')
-rw-r--r--source/blender/draw/intern/draw_manager_shader.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/draw/intern/draw_manager_shader.c b/source/blender/draw/intern/draw_manager_shader.c
index 0b6974b7b36..edc65afd465 100644
--- a/source/blender/draw/intern/draw_manager_shader.c
+++ b/source/blender/draw/intern/draw_manager_shader.c
@@ -71,7 +71,7 @@ typedef struct DRWShaderCompiler {
DRWDeferredShader *mat_compiling;
ThreadMutex compilation_lock;
- void *ogl_context;
+ void *gl_context;
int shaders_done; /* To compute progress. */
} DRWShaderCompiler;
@@ -93,9 +93,9 @@ static void drw_deferred_shader_queue_free(ListBase *queue)
static void drw_deferred_shader_compilation_exec(void *custom_data, short *stop, short *do_update, float *progress)
{
DRWShaderCompiler *comp = (DRWShaderCompiler *)custom_data;
- void *ogl_context = comp->ogl_context;
+ void *gl_context = comp->gl_context;
- WM_opengl_context_activate(ogl_context);
+ WM_opengl_context_activate(gl_context);
while (true) {
BLI_spin_lock(&comp->list_lock);
@@ -134,7 +134,7 @@ static void drw_deferred_shader_compilation_exec(void *custom_data, short *stop,
drw_deferred_shader_free(comp->mat_compiling);
}
- WM_opengl_context_release(ogl_context);
+ WM_opengl_context_release(gl_context);
}
static void drw_deferred_shader_compilation_free(void *custom_data)
@@ -146,9 +146,9 @@ static void drw_deferred_shader_compilation_free(void *custom_data)
BLI_spin_end(&comp->list_lock);
BLI_mutex_end(&comp->compilation_lock);
- if (comp->ogl_context) {
+ if (comp->gl_context) {
/* Only destroy if the job owns the context. */
- WM_opengl_context_dispose(comp->ogl_context);
+ WM_opengl_context_dispose(comp->gl_context);
}
MEM_freeN(comp);
@@ -189,16 +189,16 @@ static void drw_deferred_shader_add(GPUMaterial *mat)
BLI_movelisttolist(&comp->queue, &old_comp->queue);
BLI_spin_unlock(&old_comp->list_lock);
/* Do not recreate context, just pass ownership. */
- comp->ogl_context = old_comp->ogl_context;
- old_comp->ogl_context = NULL;
+ comp->gl_context = old_comp->gl_context;
+ old_comp->gl_context = NULL;
}
BLI_addtail(&comp->queue, dsh);
/* Create only one context. */
- if (comp->ogl_context == NULL) {
- comp->ogl_context = WM_opengl_context_create();
- WM_opengl_context_activate(DST.ogl_context);
+ if (comp->gl_context == NULL) {
+ comp->gl_context = WM_opengl_context_create();
+ WM_opengl_context_activate(DST.gl_context);
}
WM_jobs_customdata_set(wm_job, comp, drw_deferred_shader_compilation_free);