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author | Germano <germano.costa@ig.com.br> | 2018-04-13 16:38:13 +0300 |
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committer | Germano <germano.costa@ig.com.br> | 2018-04-13 16:38:13 +0300 |
commit | ce114a307d522916af75814749751de660fa958c (patch) | |
tree | ddadc9e6cd25efa7c79c33819b36b1490f3c24e9 /source/blender/draw/intern/draw_manager_shader.c | |
parent | 7d8f35b471d978be4c89ebb3f02a4ef2e709bb26 (diff) |
DRW: Deferred Shader Compilation: Optimize shaders compilation.
`glFinish()` that was causing bad perf issue on `Intel(R) HD Graphics 4000`.
Diffstat (limited to 'source/blender/draw/intern/draw_manager_shader.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_shader.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager_shader.c b/source/blender/draw/intern/draw_manager_shader.c index c7fbe1dd42b..814109ee1e9 100644 --- a/source/blender/draw/intern/draw_manager_shader.c +++ b/source/blender/draw/intern/draw_manager_shader.c @@ -138,7 +138,7 @@ static void drw_deferred_shader_compilation_exec(void *custom_data, short *stop, *progress = (float)comp->shaders_done / (float)total; *do_update = true; - glFinish(); + glFlush(); BLI_mutex_unlock(&comp->compilation_lock); drw_deferred_shader_free(comp->mat_compiling); |