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authorGermano <germano.costa@ig.com.br>2018-04-13 16:38:13 +0300
committerGermano <germano.costa@ig.com.br>2018-04-13 16:38:13 +0300
commitce114a307d522916af75814749751de660fa958c (patch)
treeddadc9e6cd25efa7c79c33819b36b1490f3c24e9 /source/blender/draw/intern/draw_manager_shader.c
parent7d8f35b471d978be4c89ebb3f02a4ef2e709bb26 (diff)
DRW: Deferred Shader Compilation: Optimize shaders compilation.
`glFinish()` that was causing bad perf issue on `Intel(R) HD Graphics 4000`.
Diffstat (limited to 'source/blender/draw/intern/draw_manager_shader.c')
-rw-r--r--source/blender/draw/intern/draw_manager_shader.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager_shader.c b/source/blender/draw/intern/draw_manager_shader.c
index c7fbe1dd42b..814109ee1e9 100644
--- a/source/blender/draw/intern/draw_manager_shader.c
+++ b/source/blender/draw/intern/draw_manager_shader.c
@@ -138,7 +138,7 @@ static void drw_deferred_shader_compilation_exec(void *custom_data, short *stop,
*progress = (float)comp->shaders_done / (float)total;
*do_update = true;
- glFinish();
+ glFlush();
BLI_mutex_unlock(&comp->compilation_lock);
drw_deferred_shader_free(comp->mat_compiling);