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authorClément Foucault <foucault.clem@gmail.com>2020-09-02 01:27:41 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-05 18:49:14 +0300
commitf72c1c4547e5fab769c22652d9872192029ad7fe (patch)
tree4b89ee42810e0505ed386b76bf5f76f5d4107a1c /source/blender/draw/intern/draw_manager_texture.c
parentc598e939ad25dfc3b4eb1c92b16de401bde0d88a (diff)
GPUTexture: Remove bind to edit calls
This is going to be unecessary after the GPU opengl texture backend refactor. For now add a save/restore mechanism to leave the state untouched. Also remove some calls where the caller would bind to particular binding point and set the shader uniform.
Diffstat (limited to 'source/blender/draw/intern/draw_manager_texture.c')
-rw-r--r--source/blender/draw/intern/draw_manager_texture.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/draw/intern/draw_manager_texture.c b/source/blender/draw/intern/draw_manager_texture.c
index b94a6db3bad..083d5224e16 100644
--- a/source/blender/draw/intern/draw_manager_texture.c
+++ b/source/blender/draw/intern/draw_manager_texture.c
@@ -67,9 +67,7 @@ void drw_texture_set_parameters(GPUTexture *tex, DRWTextureFlag flags)
if (flags & DRW_TEX_MIPMAP) {
GPU_texture_mipmap_mode(tex, true, flags & DRW_TEX_FILTER);
- GPU_texture_bind(tex, 0);
GPU_texture_generate_mipmap(tex);
- GPU_texture_unbind(tex);
}
else {
GPU_texture_filter_mode(tex, flags & DRW_TEX_FILTER);
@@ -172,9 +170,7 @@ void DRW_texture_ensure_2d(
void DRW_texture_generate_mipmaps(GPUTexture *tex)
{
- GPU_texture_bind(tex, 0);
GPU_texture_generate_mipmap(tex);
- GPU_texture_unbind(tex);
}
void DRW_texture_free(GPUTexture *tex)