diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-09-02 01:27:41 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-09-05 18:49:14 +0300 |
commit | f72c1c4547e5fab769c22652d9872192029ad7fe (patch) | |
tree | 4b89ee42810e0505ed386b76bf5f76f5d4107a1c /source/blender/draw/intern/draw_manager_texture.c | |
parent | c598e939ad25dfc3b4eb1c92b16de401bde0d88a (diff) |
GPUTexture: Remove bind to edit calls
This is going to be unecessary after the GPU opengl texture backend refactor.
For now add a save/restore mechanism to leave the state untouched.
Also remove some calls where the caller would bind to particular binding
point and set the shader uniform.
Diffstat (limited to 'source/blender/draw/intern/draw_manager_texture.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_texture.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/draw/intern/draw_manager_texture.c b/source/blender/draw/intern/draw_manager_texture.c index b94a6db3bad..083d5224e16 100644 --- a/source/blender/draw/intern/draw_manager_texture.c +++ b/source/blender/draw/intern/draw_manager_texture.c @@ -67,9 +67,7 @@ void drw_texture_set_parameters(GPUTexture *tex, DRWTextureFlag flags) if (flags & DRW_TEX_MIPMAP) { GPU_texture_mipmap_mode(tex, true, flags & DRW_TEX_FILTER); - GPU_texture_bind(tex, 0); GPU_texture_generate_mipmap(tex); - GPU_texture_unbind(tex); } else { GPU_texture_filter_mode(tex, flags & DRW_TEX_FILTER); @@ -172,9 +170,7 @@ void DRW_texture_ensure_2d( void DRW_texture_generate_mipmaps(GPUTexture *tex) { - GPU_texture_bind(tex, 0); GPU_texture_generate_mipmap(tex); - GPU_texture_unbind(tex); } void DRW_texture_free(GPUTexture *tex) |