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author | Clément Foucault <foucault.clem@gmail.com> | 2020-03-11 19:07:43 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-03-11 19:12:16 +0300 |
commit | c476c36e400883d929a7149def8dcb6ad6157a86 (patch) | |
tree | c19c43ad1ed82f333c08bee7d2096024fed812dd /source/blender/draw/intern/draw_manager_texture.c | |
parent | f01bc597a8e6bf5df19f1af0c422918c96b25e41 (diff) |
Workbench Simplification Refactor
This patch is (almost) a complete rewrite of workbench engine.
The features remain unchanged but the code quality is greatly improved.
Hair shading is brighter but also more correct.
This also introduce the concept of `DRWShaderLibrary` to make a simple
include system inside the GLSL files.
Differential Revision: https://developer.blender.org/D7060
Diffstat (limited to 'source/blender/draw/intern/draw_manager_texture.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_texture.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_manager_texture.c b/source/blender/draw/intern/draw_manager_texture.c index 373810b2f7f..c75299158a3 100644 --- a/source/blender/draw/intern/draw_manager_texture.c +++ b/source/blender/draw/intern/draw_manager_texture.c @@ -134,6 +134,13 @@ GPUTexture *DRW_texture_pool_query_2d(int w, return tex; } +GPUTexture *DRW_texture_pool_query_fullscreen(eGPUTextureFormat format, + DrawEngineType *engine_type) +{ + const float *size = DRW_viewport_size_get(); + return DRW_texture_pool_query_2d((int)size[0], (int)size[1], format, engine_type); +} + void DRW_texture_ensure_fullscreen_2d(GPUTexture **tex, eGPUTextureFormat format, DRWTextureFlag flags) |