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authorSriharsha Kotcharlakot <k.venkatsriharsha@gmail.com>2020-09-15 18:51:14 +0300
committerSriharsha Kotcharlakot <k.venkatsriharsha@gmail.com>2020-09-15 20:43:01 +0300
commitf137022f9919f4dd315ec6b325a08e1bf5aec6fb (patch)
tree4b15aa230eb100e77b41dfffb8ef5e7501c55db5 /source/blender/draw/intern/draw_manager_texture.c
parentbedbd8655ed1d331aeaf756874c46dbed93168a1 (diff)
Liquid Simulation Display Options (GSoC 2020)
All the changes made in the branch `soc-2020-fluid-tools` are included in this patch. **Major changes:** === Viewport Display === - //Raw voxel display// or //closest (nearest-neighbor)// interpolation for displaying the underlying voxel data of the simulation grids more clearly. - An option to display //gridlines// when the slicing method is //single//. ==== Grid Display ==== - Visualization for flags, pressure and level-set representation grids with a fixed color coding based on Manta GUI. ==== Vector Display ==== - //**M**arker **A**nd **C**ell// grid visualization options for vector grids like velocity or external forces. - Made vector display options available for external forces. ==== Coloring options for //gridlines// ==== - Range highlighting and cell filtering options for displaying the simulation grid data more precisely. - Color gridlines with flags. - Also, made slicing and interpolation options available for Volume Object. Reviewed By: JacquesLucke, sebbas Differential Revision: https://developer.blender.org/D8705
Diffstat (limited to 'source/blender/draw/intern/draw_manager_texture.c')
-rw-r--r--source/blender/draw/intern/draw_manager_texture.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager_texture.c b/source/blender/draw/intern/draw_manager_texture.c
index 8562a5ba8fb..a456aa9916e 100644
--- a/source/blender/draw/intern/draw_manager_texture.c
+++ b/source/blender/draw/intern/draw_manager_texture.c
@@ -112,7 +112,8 @@ GPUTexture *DRW_texture_create_3d(
int w, int h, int d, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
{
int mips = (flags & DRW_TEX_MIPMAP) ? 9999 : 1;
- GPUTexture *tex = GPU_texture_create_3d(__func__, w, h, d, mips, format, fpixels);
+ GPUTexture *tex = GPU_texture_create_3d(
+ __func__, w, h, d, mips, format, GPU_DATA_FLOAT, fpixels);
drw_texture_set_parameters(tex, flags);
return tex;