diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-25 11:59:48 +0300 |
---|---|---|
committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-25 12:09:49 +0300 |
commit | 35220ccde0cf77ee11f01ebd2c3d7b3f60d72903 (patch) | |
tree | af5ace5652995b3b355286639a5b67e784859f33 /source/blender/draw/intern/draw_manager_texture.c | |
parent | fc8d9030000aa77dc26b8ff4c442672894e28ffc (diff) |
Silhouette Overlap Overlay
Added Object Overlap Overlay
- Added R32UI support to GPU_framebuffer
- Added R32U support to draw manager
- The overlay mode has a object data pass that will render 'needed' data to specific buffers so we can mix them together via a deferred rendering. In future will also add UV's and other data
- Overlap is implemented as an overlay so it could be used on top of the Scene lighted Solid mode (that will be rendered by Eevee.
Reviewers: fclem, brecht
Reviewed By: fclem
Subscribers: sergey
Tags: #code_quest
Maniphest Tasks: T54726
Differential Revision: https://developer.blender.org/D3174
Diffstat (limited to 'source/blender/draw/intern/draw_manager_texture.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_texture.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_manager_texture.c b/source/blender/draw/intern/draw_manager_texture.c index f083e399ac2..f531f73d3fa 100644 --- a/source/blender/draw/intern/draw_manager_texture.c +++ b/source/blender/draw/intern/draw_manager_texture.c @@ -38,6 +38,7 @@ void drw_texture_get_format( case DRW_TEX_R_16I: case DRW_TEX_R_16U: case DRW_TEX_R_32: + case DRW_TEX_R_32U: case DRW_TEX_RG_8: case DRW_TEX_RG_16: case DRW_TEX_RG_16I: @@ -75,6 +76,7 @@ void drw_texture_get_format( case DRW_TEX_R_16I: *r_data_type = GPU_R16I; break; case DRW_TEX_R_16U: *r_data_type = GPU_R16UI; break; case DRW_TEX_R_32: *r_data_type = GPU_R32F; break; + case DRW_TEX_R_32U: *r_data_type = GPU_R32UI; break; #if 0 case DRW_TEX_RGB_8: *r_data_type = GPU_RGB8; break; case DRW_TEX_RGB_32: *r_data_type = GPU_RGB32F; break; |