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authorJeroen Bakker <j.bakker@atmind.nl>2018-04-25 11:59:48 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-04-25 12:09:49 +0300
commit35220ccde0cf77ee11f01ebd2c3d7b3f60d72903 (patch)
treeaf5ace5652995b3b355286639a5b67e784859f33 /source/blender/draw/intern/draw_manager_texture.c
parentfc8d9030000aa77dc26b8ff4c442672894e28ffc (diff)
Silhouette Overlap Overlay
Added Object Overlap Overlay - Added R32UI support to GPU_framebuffer - Added R32U support to draw manager - The overlay mode has a object data pass that will render 'needed' data to specific buffers so we can mix them together via a deferred rendering. In future will also add UV's and other data - Overlap is implemented as an overlay so it could be used on top of the Scene lighted Solid mode (that will be rendered by Eevee. Reviewers: fclem, brecht Reviewed By: fclem Subscribers: sergey Tags: #code_quest Maniphest Tasks: T54726 Differential Revision: https://developer.blender.org/D3174
Diffstat (limited to 'source/blender/draw/intern/draw_manager_texture.c')
-rw-r--r--source/blender/draw/intern/draw_manager_texture.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_manager_texture.c b/source/blender/draw/intern/draw_manager_texture.c
index f083e399ac2..f531f73d3fa 100644
--- a/source/blender/draw/intern/draw_manager_texture.c
+++ b/source/blender/draw/intern/draw_manager_texture.c
@@ -38,6 +38,7 @@ void drw_texture_get_format(
case DRW_TEX_R_16I:
case DRW_TEX_R_16U:
case DRW_TEX_R_32:
+ case DRW_TEX_R_32U:
case DRW_TEX_RG_8:
case DRW_TEX_RG_16:
case DRW_TEX_RG_16I:
@@ -75,6 +76,7 @@ void drw_texture_get_format(
case DRW_TEX_R_16I: *r_data_type = GPU_R16I; break;
case DRW_TEX_R_16U: *r_data_type = GPU_R16UI; break;
case DRW_TEX_R_32: *r_data_type = GPU_R32F; break;
+ case DRW_TEX_R_32U: *r_data_type = GPU_R32UI; break;
#if 0
case DRW_TEX_RGB_8: *r_data_type = GPU_RGB8; break;
case DRW_TEX_RGB_32: *r_data_type = GPU_RGB32F; break;