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authorCampbell Barton <ideasman42@gmail.com>2019-03-20 10:17:16 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-20 10:25:27 +0300
commit4fa904e91c78148ba39ac40371d7680294e225bf (patch)
treeec6c1c6f6a1263e29900bedc9e876d941cc3febf /source/blender/draw/intern/draw_manager_texture.c
parentdb5a82302cb322b24d0e0a315e6af499706e8aca (diff)
Cleanup: use lowercase for dimensions in function names
Most API's already use this convention.
Diffstat (limited to 'source/blender/draw/intern/draw_manager_texture.c')
-rw-r--r--source/blender/draw/intern/draw_manager_texture.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/draw/intern/draw_manager_texture.c b/source/blender/draw/intern/draw_manager_texture.c
index 235523f15c5..92fca2d4f04 100644
--- a/source/blender/draw/intern/draw_manager_texture.c
+++ b/source/blender/draw/intern/draw_manager_texture.c
@@ -73,35 +73,35 @@ void drw_texture_set_parameters(GPUTexture *tex, DRWTextureFlag flags)
GPU_texture_unbind(tex);
}
-GPUTexture *DRW_texture_create_1D(int w, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
+GPUTexture *DRW_texture_create_1d(int w, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
{
- GPUTexture *tex = GPU_texture_create_1D(w, format, fpixels, NULL);
+ GPUTexture *tex = GPU_texture_create_1d(w, format, fpixels, NULL);
drw_texture_set_parameters(tex, flags);
return tex;
}
-GPUTexture *DRW_texture_create_2D(int w, int h, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
+GPUTexture *DRW_texture_create_2d(int w, int h, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
{
- GPUTexture *tex = GPU_texture_create_2D(w, h, format, fpixels, NULL);
+ GPUTexture *tex = GPU_texture_create_2d(w, h, format, fpixels, NULL);
drw_texture_set_parameters(tex, flags);
return tex;
}
-GPUTexture *DRW_texture_create_2D_array(
+GPUTexture *DRW_texture_create_2d_array(
int w, int h, int d, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
{
- GPUTexture *tex = GPU_texture_create_2D_array(w, h, d, format, fpixels, NULL);
+ GPUTexture *tex = GPU_texture_create_2d_array(w, h, d, format, fpixels, NULL);
drw_texture_set_parameters(tex, flags);
return tex;
}
-GPUTexture *DRW_texture_create_3D(
+GPUTexture *DRW_texture_create_3d(
int w, int h, int d, eGPUTextureFormat format, DRWTextureFlag flags, const float *fpixels)
{
- GPUTexture *tex = GPU_texture_create_3D(w, h, d, format, fpixels, NULL);
+ GPUTexture *tex = GPU_texture_create_3d(w, h, d, format, fpixels, NULL);
drw_texture_set_parameters(tex, flags);
return tex;
@@ -115,7 +115,7 @@ GPUTexture *DRW_texture_create_cube(int w, eGPUTextureFormat format, DRWTextureF
return tex;
}
-GPUTexture *DRW_texture_pool_query_2D(int w, int h, eGPUTextureFormat format, DrawEngineType *engine_type)
+GPUTexture *DRW_texture_pool_query_2d(int w, int h, eGPUTextureFormat format, DrawEngineType *engine_type)
{
BLI_assert(drw_texture_format_supports_framebuffer(format));
GPUTexture *tex = GPU_viewport_texture_pool_query(DST.viewport, engine_type, w, h, format);
@@ -123,18 +123,18 @@ GPUTexture *DRW_texture_pool_query_2D(int w, int h, eGPUTextureFormat format, Dr
return tex;
}
-void DRW_texture_ensure_fullscreen_2D(GPUTexture **tex, eGPUTextureFormat format, DRWTextureFlag flags)
+void DRW_texture_ensure_fullscreen_2d(GPUTexture **tex, eGPUTextureFormat format, DRWTextureFlag flags)
{
if (*(tex) == NULL) {
const float *size = DRW_viewport_size_get();
- *(tex) = DRW_texture_create_2D((int)size[0], (int)size[1], format, flags, NULL);
+ *(tex) = DRW_texture_create_2d((int)size[0], (int)size[1], format, flags, NULL);
}
}
-void DRW_texture_ensure_2D(GPUTexture **tex, int w, int h, eGPUTextureFormat format, DRWTextureFlag flags)
+void DRW_texture_ensure_2d(GPUTexture **tex, int w, int h, eGPUTextureFormat format, DRWTextureFlag flags)
{
if (*(tex) == NULL) {
- *(tex) = DRW_texture_create_2D(w, h, format, flags, NULL);
+ *(tex) = DRW_texture_create_2d(w, h, format, flags, NULL);
}
}