diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2022-08-08 20:01:38 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-08-09 16:45:46 +0300 |
commit | f6639cc4fc1fd9fbbe1454ce216d6d0c8fe1ebdf (patch) | |
tree | dc4b1924fc1d4fbd085351cc26dab32c3235b448 /source/blender/draw/intern/draw_shader.cc | |
parent | 2e4727e123c1cc652212875074f19f7b4bf46563 (diff) |
DRW: DebugDraw: Port module to C++ and add GPU capabilities
This is a complete rewrite of the draw debug drawing module in C++.
It uses `GPUStorageBuf` to store the data to be drawn and use indirect
drawing. This makes it easier to do a mirror API for GPU shaders.
The C++ API class is exposed through `draw_debug.hh` and should be used
when possible in new code.
However, the debug drawing will not work for platform not yet supporting
`GPUStorageBuf`. Also keep in mind that this module must only be used
in debug build for performance and compatibility reasons.
Diffstat (limited to 'source/blender/draw/intern/draw_shader.cc')
-rw-r--r-- | source/blender/draw/intern/draw_shader.cc | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_shader.cc b/source/blender/draw/intern/draw_shader.cc index 001ceb0ae8d..ecb30d54b64 100644 --- a/source/blender/draw/intern/draw_shader.cc +++ b/source/blender/draw/intern/draw_shader.cc @@ -24,6 +24,8 @@ extern "C" char datatoc_gpu_shader_3D_smooth_color_frag_glsl[]; static struct { struct GPUShader *hair_refine_sh[PART_REFINE_MAX_SHADER]; + struct GPUShader *debug_print_display_sh; + struct GPUShader *debug_draw_display_sh; } e_data = {{nullptr}}; /* -------------------------------------------------------------------- */ @@ -109,6 +111,22 @@ GPUShader *DRW_shader_curves_refine_get(CurvesEvalShader type, eParticleRefineSh return e_data.hair_refine_sh[type]; } +GPUShader *DRW_shader_debug_print_display_get() +{ + if (e_data.debug_print_display_sh == nullptr) { + e_data.debug_print_display_sh = GPU_shader_create_from_info_name("draw_debug_print_display"); + } + return e_data.debug_print_display_sh; +} + +GPUShader *DRW_shader_debug_draw_display_get() +{ + if (e_data.debug_draw_display_sh == nullptr) { + e_data.debug_draw_display_sh = GPU_shader_create_from_info_name("draw_debug_draw_display"); + } + return e_data.debug_draw_display_sh; +} + /** \} */ void DRW_shaders_free() @@ -116,4 +134,6 @@ void DRW_shaders_free() for (int i = 0; i < PART_REFINE_MAX_SHADER; i++) { DRW_SHADER_FREE_SAFE(e_data.hair_refine_sh[i]); } + DRW_SHADER_FREE_SAFE(e_data.debug_print_display_sh); + DRW_SHADER_FREE_SAFE(e_data.debug_draw_display_sh); } |