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authorJeroen Bakker <jeroen@blender.org>2022-02-01 10:38:34 +0300
committerJeroen Bakker <jeroen@blender.org>2022-02-01 10:38:34 +0300
commit146618fb221ebe1f008a0dd1ed05a0fc5ba935da (patch)
tree2b42be526f1e4e84fbc8351f022968c6791a6528 /source/blender/draw/intern/draw_shader.h
parentc8814fb6103f2e028c857872f4f0eb613ef75db9 (diff)
Fix T95376: Fix crash when switching to UV workspace.
Can also happen in other places when the overlay engine is active. Some parts of the overlay engine uses builtin shaders, but disable the color space conversion to the target texture. Currently there the overlay engine has its own set of libraries it could include and defined a macro to pass-throught the color space conversion. The library include mechanism currently fails when it couldn't find the builtin library in the libraries of the overlay engine. This only happened in debug mode. This change will not fail, but warns the developer if a library could not be included. In the future this should be replaced by a different mechanism that can disable the builtin library. See {T95382}.
Diffstat (limited to 'source/blender/draw/intern/draw_shader.h')
0 files changed, 0 insertions, 0 deletions