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author | Jeroen Bakker <jeroen@blender.org> | 2022-08-02 14:38:34 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2022-08-02 14:38:34 +0300 |
commit | 78ad9ebed3a55138c0a576c4200ab0fd6d8e3712 (patch) | |
tree | fa7c4a21b008b28b6bc2398cbe7dc0ef49ecad28 /source/blender/draw/intern/draw_subdivision.h | |
parent | 33d0b7c5bdd8bdbde0a3fd6e7982440c151e321b (diff) |
Fix T99715: Only force optimal display during on cage editing.
This loosens the current implementation a bit to only force optimal
display when editing on cage. It used to be any editing mode.
Brings GPU based subdivision closer to the CPU version.
Diffstat (limited to 'source/blender/draw/intern/draw_subdivision.h')
-rw-r--r-- | source/blender/draw/intern/draw_subdivision.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_subdivision.h b/source/blender/draw/intern/draw_subdivision.h index ef580fc116a..37b025e761d 100644 --- a/source/blender/draw/intern/draw_subdivision.h +++ b/source/blender/draw/intern/draw_subdivision.h @@ -199,6 +199,7 @@ void DRW_create_subdivision(struct Object *ob, const float obmat[4][4], const bool do_final, const bool do_uvedit, + const bool do_cage, const ToolSettings *ts, const bool use_hide); |