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authorJeroen Bakker <jeroen@blender.org>2022-08-02 14:38:34 +0300
committerJeroen Bakker <jeroen@blender.org>2022-08-02 14:38:34 +0300
commit78ad9ebed3a55138c0a576c4200ab0fd6d8e3712 (patch)
treefa7c4a21b008b28b6bc2398cbe7dc0ef49ecad28 /source/blender/draw/intern/draw_subdivision.h
parent33d0b7c5bdd8bdbde0a3fd6e7982440c151e321b (diff)
Fix T99715: Only force optimal display during on cage editing.
This loosens the current implementation a bit to only force optimal display when editing on cage. It used to be any editing mode. Brings GPU based subdivision closer to the CPU version.
Diffstat (limited to 'source/blender/draw/intern/draw_subdivision.h')
-rw-r--r--source/blender/draw/intern/draw_subdivision.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_subdivision.h b/source/blender/draw/intern/draw_subdivision.h
index ef580fc116a..37b025e761d 100644
--- a/source/blender/draw/intern/draw_subdivision.h
+++ b/source/blender/draw/intern/draw_subdivision.h
@@ -199,6 +199,7 @@ void DRW_create_subdivision(struct Object *ob,
const float obmat[4][4],
const bool do_final,
const bool do_uvedit,
+ const bool do_cage,
const ToolSettings *ts,
const bool use_hide);