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author | Clément Foucault <foucault.clem@gmail.com> | 2022-08-04 13:36:10 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-08-05 15:45:09 +0300 |
commit | c5526dc6f490492bd0beb78c42e4f04acb4d3047 (patch) | |
tree | 7e7f28b0a9d755acd5bdbeea3b0af8c7125cb434 /source/blender/draw/intern/draw_texture_pool.h | |
parent | 1ae767be9f69c04c22fc62dcf0b261140605640a (diff) |
DRW: GPU Wrapper: add possibility to swap Texture and TextureFromPool
Ownership is transfered from the pool to the `Texture` and vice versa.
This allows to have history buffers with only 1 persistent texture.
Diffstat (limited to 'source/blender/draw/intern/draw_texture_pool.h')
-rw-r--r-- | source/blender/draw/intern/draw_texture_pool.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_texture_pool.h b/source/blender/draw/intern/draw_texture_pool.h index 7396b55d53a..9fbbf630833 100644 --- a/source/blender/draw/intern/draw_texture_pool.h +++ b/source/blender/draw/intern/draw_texture_pool.h @@ -41,6 +41,22 @@ GPUTexture *DRW_texture_pool_texture_acquire(DRWTexturePool *pool, * Releases a previously acquired texture. */ void DRW_texture_pool_texture_release(DRWTexturePool *pool, GPUTexture *tmp_tex); + +/** + * This effectively remove a texture from the texture pool, giving full ownership to the caller. + * The given texture needs to be been acquired through DRW_texture_pool_texture_acquire(). + * IMPORTANT: This removes the need for a DRW_texture_pool_texture_release() call on this texture. + */ +void DRW_texture_pool_take_texture_ownership(DRWTexturePool *pool, GPUTexture *tex); +/** + * This Inserts a texture into the texture pool, giving full ownership to the texture pool. + * The texture needs not to be in the pool already. + * The texture may be reused in a latter call to DRW_texture_pool_texture_acquire(); + * IMPORTANT: DRW_texture_pool_texture_release() still needs to be called on this texture + * after usage. + */ +void DRW_texture_pool_give_texture_ownership(DRWTexturePool *pool, GPUTexture *tex); + /** * Resets the user bits for each texture in the pool and delete unused ones. */ |