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authorClément Foucault <foucault.clem@gmail.com>2022-08-04 13:36:10 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-08-05 15:45:09 +0300
commitc5526dc6f490492bd0beb78c42e4f04acb4d3047 (patch)
tree7e7f28b0a9d755acd5bdbeea3b0af8c7125cb434 /source/blender/draw/intern/draw_texture_pool.h
parent1ae767be9f69c04c22fc62dcf0b261140605640a (diff)
DRW: GPU Wrapper: add possibility to swap Texture and TextureFromPool
Ownership is transfered from the pool to the `Texture` and vice versa. This allows to have history buffers with only 1 persistent texture.
Diffstat (limited to 'source/blender/draw/intern/draw_texture_pool.h')
-rw-r--r--source/blender/draw/intern/draw_texture_pool.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_texture_pool.h b/source/blender/draw/intern/draw_texture_pool.h
index 7396b55d53a..9fbbf630833 100644
--- a/source/blender/draw/intern/draw_texture_pool.h
+++ b/source/blender/draw/intern/draw_texture_pool.h
@@ -41,6 +41,22 @@ GPUTexture *DRW_texture_pool_texture_acquire(DRWTexturePool *pool,
* Releases a previously acquired texture.
*/
void DRW_texture_pool_texture_release(DRWTexturePool *pool, GPUTexture *tmp_tex);
+
+/**
+ * This effectively remove a texture from the texture pool, giving full ownership to the caller.
+ * The given texture needs to be been acquired through DRW_texture_pool_texture_acquire().
+ * IMPORTANT: This removes the need for a DRW_texture_pool_texture_release() call on this texture.
+ */
+void DRW_texture_pool_take_texture_ownership(DRWTexturePool *pool, GPUTexture *tex);
+/**
+ * This Inserts a texture into the texture pool, giving full ownership to the texture pool.
+ * The texture needs not to be in the pool already.
+ * The texture may be reused in a latter call to DRW_texture_pool_texture_acquire();
+ * IMPORTANT: DRW_texture_pool_texture_release() still needs to be called on this texture
+ * after usage.
+ */
+void DRW_texture_pool_give_texture_ownership(DRWTexturePool *pool, GPUTexture *tex);
+
/**
* Resets the user bits for each texture in the pool and delete unused ones.
*/