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authorClément Foucault <foucault.clem@gmail.com>2022-07-28 18:00:46 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-07-28 18:00:46 +0300
commit82327ce01de9be65b20c261977c9c3ccb59e0952 (patch)
treea183f06598927ab9e6b7835c7b63a367d6857509 /source/blender/draw/intern/draw_texture_pool.h
parent0830ff55d827c6936f9557ac82eb7881494df53c (diff)
DRW: TextureFromPool: Change API to use acquire / release
This removes the quirk of having to call the sync function for each new render loop. # Conflicts: # source/blender/draw/engines/eevee_next/eevee_view.cc
Diffstat (limited to 'source/blender/draw/intern/draw_texture_pool.h')
-rw-r--r--source/blender/draw/intern/draw_texture_pool.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_texture_pool.h b/source/blender/draw/intern/draw_texture_pool.h
index 1c30ea88552..7396b55d53a 100644
--- a/source/blender/draw/intern/draw_texture_pool.h
+++ b/source/blender/draw/intern/draw_texture_pool.h
@@ -26,6 +26,7 @@ void DRW_texture_pool_free(DRWTexturePool *pool);
/**
* Try to find a texture corresponding to params into the texture pool.
* If no texture was found, create one and add it to the pool.
+ * DEPRECATED: Use DRW_texture_pool_texture_acquire instead and do it just before rendering.
*/
GPUTexture *DRW_texture_pool_query(
DRWTexturePool *pool, int width, int height, eGPUTextureFormat format, void *user);