diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 15:52:39 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-23 12:48:23 +0300 |
commit | 3abe8b3292cf7a50a9200b95401993384df24d9a (patch) | |
tree | 6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/draw/intern/draw_view.c | |
parent | fb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff) |
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.
* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started
Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.
Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.
Reviewers: campbellbarton, sergey
Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/draw/intern/draw_view.c')
-rw-r--r-- | source/blender/draw/intern/draw_view.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c index 8ed51fcd7f6..474d6ac8769 100644 --- a/source/blender/draw/intern/draw_view.c +++ b/source/blender/draw/intern/draw_view.c @@ -611,9 +611,9 @@ void DRW_draw_background(void) /* **************************** 3D Cursor ******************************** */ -static bool is_cursor_visible(Scene *scene, SceneLayer *scene_layer) +static bool is_cursor_visible(Scene *scene, ViewLayer *view_layer) { - Object *ob = OBACT(scene_layer); + Object *ob = OBACT(view_layer); /* don't draw cursor in paint modes, but with a few exceptions */ if (ob && ob->mode & OB_MODE_ALL_PAINT) { @@ -625,7 +625,7 @@ static bool is_cursor_visible(Scene *scene, SceneLayer *scene_layer) } /* exception: object in texture paint mode, clone brush, use_clone_layer disabled */ else if (ob->mode & OB_MODE_TEXTURE_PAINT) { - const Paint *p = BKE_paint_get_active(scene, scene_layer); + const Paint *p = BKE_paint_get_active(scene, view_layer); if (p && p->brush && p->brush->imagepaint_tool == PAINT_TOOL_CLONE) { if ((scene->toolsettings->imapaint.flag & IMAGEPAINT_PROJECT_LAYER_CLONE) == 0) { @@ -647,14 +647,14 @@ void DRW_draw_cursor(void) View3D *v3d = draw_ctx->v3d; RegionView3D *rv3d = draw_ctx->rv3d; Scene *scene = draw_ctx->scene; - SceneLayer *scene_layer = draw_ctx->scene_layer; + ViewLayer *view_layer = draw_ctx->view_layer; glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glDepthMask(GL_FALSE); glDisable(GL_DEPTH_TEST); glLineWidth(1.0f); - if (is_cursor_visible(scene, scene_layer)) { + if (is_cursor_visible(scene, view_layer)) { float *co = ED_view3d_cursor3d_get(scene, v3d); unsigned char crosshair_color[3]; |