diff options
author | Julian Eisel <eiseljulian@gmail.com> | 2017-02-22 20:52:07 +0300 |
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committer | Julian Eisel <eiseljulian@gmail.com> | 2017-02-22 20:54:56 +0300 |
commit | 9c106ff2112dedb4bb7e36f9c0805921c82aede0 (patch) | |
tree | 3d2628471423e0faac0962a7aa0dd09d5487406e /source/blender/draw/intern/draw_view.c | |
parent | efc499cb991f1a432632d7c3a38070d36a3168b4 (diff) |
Cleanup: Style
Diffstat (limited to 'source/blender/draw/intern/draw_view.c')
-rw-r--r-- | source/blender/draw/intern/draw_view.c | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c index 9d8699d24ee..f3865a7a92f 100644 --- a/source/blender/draw/intern/draw_view.c +++ b/source/blender/draw/intern/draw_view.c @@ -19,7 +19,7 @@ * */ -/** \file blender/draw/draw_view.c +/** \file blender/draw/intern/draw_view.c * \ingroup draw * * Contains dynamic drawing using immediate mode @@ -65,7 +65,7 @@ void DRW_draw_region_info(void) /* ************************* Grid ************************** */ -static void gridline_range(double x0, double dx, double max, int* first_out, int* count_out) +static void gridline_range(double x0, double dx, double max, int *r_first, int *r_count) { /* determine range of gridlines that appear in this Area -- similar calc but separate ranges for x & y * x0 is gridline 0, the axis in screen space @@ -75,12 +75,12 @@ static void gridline_range(double x0, double dx, double max, int* first_out, int int last = (int)floor((max - x0) / dx); if (first <= last) { - *first_out = first; - *count_out = last - first + 1; + *r_first = first; + *r_count = last - first + 1; } else { - *first_out = 0; - *count_out = 0; + *r_first = 0; + *r_count = 0; } } @@ -198,9 +198,9 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char ** glDepthMask(GL_FALSE); /* disable write in zbuffer */ #endif - VertexFormat* format = immVertexFormat(); - unsigned pos = add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned color = add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + VertexFormat *format = immVertexFormat(); + unsigned int pos = add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int color = add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); @@ -273,7 +273,7 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char ** } } else { - if (dx >(GRID_MIN_PX_D * 10.0)) { /* start blending in */ + if (dx > (GRID_MIN_PX_D * 10.0)) { /* start blending in */ rv3d->gridview /= sublines_fl; dx /= sublines; if (dx > (GRID_MIN_PX_D * 10.0)) { /* start blending in */ @@ -364,9 +364,9 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit) unsigned char col_bg[3], col_grid_emphasise[3], col_grid_light[3]; - VertexFormat* format = immVertexFormat(); - unsigned pos = add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned color = add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + VertexFormat *format = immVertexFormat(); + unsigned int pos = add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int color = add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR); @@ -452,9 +452,9 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit) if (show_axis_x || show_axis_y || show_axis_z) { /* draw axis lines -- sometimes grid floor is off, other times we still need to draw the Z axis */ - VertexFormat* format = immVertexFormat(); - unsigned pos = add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); - unsigned color = add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + VertexFormat *format = immVertexFormat(); + unsigned int pos = add_attrib(format, "pos", COMP_F32, 3, KEEP_FLOAT); + unsigned int color = add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR); immBegin(GL_LINES, (show_axis_x + show_axis_y + show_axis_z) * 2); @@ -636,10 +636,10 @@ void DRW_draw_cursor(void) const float f10 = 0.5f; const float f20 = 1.0f; - VertexFormat* format = immVertexFormat(); - unsigned pos = add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); - unsigned color = add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); - unsigned wpos = add_attrib(format, "world_pos", COMP_F32, 3, KEEP_FLOAT); + VertexFormat *format = immVertexFormat(); + unsigned int pos = add_attrib(format, "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int color = add_attrib(format, "color", COMP_U8, 3, NORMALIZE_INT_TO_FLOAT); + unsigned int wpos = add_attrib(format, "world_pos", COMP_F32, 3, KEEP_FLOAT); /* XXX Using instance shader without instance */ immBindBuiltinProgram(GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR); |