diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-05-05 11:45:15 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-05-05 16:54:36 +0300 |
commit | 2094b454474de25e42cd6ec1f63ebc84f50f666a (patch) | |
tree | 91331e81b3cef843fa29dfd3883ca60f36b06b30 /source/blender/draw/intern/draw_view.c | |
parent | 1983eea98ef73e6fe4c9bd187944d122dc1c7b07 (diff) |
3D Viewport: make shading and overlay DNA match UI names.
We should use consistent naming between the internal code and UI whenever
possible, only reason not to is file compatibility.
Diffstat (limited to 'source/blender/draw/intern/draw_view.c')
-rw-r--r-- | source/blender/draw/intern/draw_view.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c index 5b705a311c9..be43f0d8c0c 100644 --- a/source/blender/draw/intern/draw_view.c +++ b/source/blender/draw/intern/draw_view.c @@ -615,7 +615,7 @@ static bool is_cursor_visible(const DRWContextState *draw_ctx, Scene *scene, Vie { Object *ob = OBACT(view_layer); View3D *v3d = draw_ctx->v3d; - if ((v3d->flag2 & V3D_RENDER_OVERRIDE) > 0 || (v3d->overlays & V3D_OVERLAY_HIDE_CURSOR)) { + if ((v3d->flag2 & V3D_RENDER_OVERRIDE) > 0 || (v3d->overlay.flag & V3D_OVERLAY_HIDE_CURSOR)) { return false; } |