Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-05-05 11:45:15 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-05-05 16:54:36 +0300
commit2094b454474de25e42cd6ec1f63ebc84f50f666a (patch)
tree91331e81b3cef843fa29dfd3883ca60f36b06b30 /source/blender/draw/intern/draw_view.c
parent1983eea98ef73e6fe4c9bd187944d122dc1c7b07 (diff)
3D Viewport: make shading and overlay DNA match UI names.
We should use consistent naming between the internal code and UI whenever possible, only reason not to is file compatibility.
Diffstat (limited to 'source/blender/draw/intern/draw_view.c')
-rw-r--r--source/blender/draw/intern/draw_view.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index 5b705a311c9..be43f0d8c0c 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -615,7 +615,7 @@ static bool is_cursor_visible(const DRWContextState *draw_ctx, Scene *scene, Vie
{
Object *ob = OBACT(view_layer);
View3D *v3d = draw_ctx->v3d;
- if ((v3d->flag2 & V3D_RENDER_OVERRIDE) > 0 || (v3d->overlays & V3D_OVERLAY_HIDE_CURSOR)) {
+ if ((v3d->flag2 & V3D_RENDER_OVERRIDE) > 0 || (v3d->overlay.flag & V3D_OVERLAY_HIDE_CURSOR)) {
return false;
}