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authorCampbell Barton <ideasman42@gmail.com>2018-11-26 05:49:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-11-26 06:02:09 +0300
commit74938480083a908a5d1fad448f1214b214727bf3 (patch)
treecbc5ddb594a7676e87a10fa9f2ddcbc6acef2316 /source/blender/draw/intern/draw_view.c
parentb4e037fe14052619e23863ca08524c97181b3292 (diff)
3D View: remove 3D cursor
Use 3D cursor from the scene (was previously used for local-view).
Diffstat (limited to 'source/blender/draw/intern/draw_view.c')
-rw-r--r--source/blender/draw/intern/draw_view.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index 70049a5c345..8867c85ac2f 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -165,7 +165,6 @@ static bool is_cursor_visible(const DRWContextState *draw_ctx, Scene *scene, Vie
void DRW_draw_cursor(void)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- View3D *v3d = draw_ctx->v3d;
ARegion *ar = draw_ctx->ar;
Scene *scene = draw_ctx->scene;
ViewLayer *view_layer = draw_ctx->view_layer;
@@ -176,7 +175,7 @@ void DRW_draw_cursor(void)
if (is_cursor_visible(draw_ctx, scene, view_layer)) {
int co[2];
- const View3DCursor *cursor = ED_view3d_cursor3d_get(scene, v3d);
+ const View3DCursor *cursor = &scene->cursor;
if (ED_view3d_project_int_global(
ar, cursor->location, co, V3D_PROJ_TEST_NOP | V3D_PROJ_TEST_CLIP_NEAR) == V3D_PROJ_RET_OK)
{