Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2020-02-11 17:18:55 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-02-11 17:19:04 +0300
commit804e90b42d728ecb1073af8d0bae15a91b13a469 (patch)
tree309de25d99c92286b10c9d27e547fd43a69299c1 /source/blender/draw/intern/draw_view.c
parent58cdab8b9759dd59b55895f2f76b9624addbb324 (diff)
DRW: Color Management improvement
Reviewed By: brecht sergey jbakker Differential Revision: http://developer.blender.org/D6729
Diffstat (limited to 'source/blender/draw/intern/draw_view.c')
-rw-r--r--source/blender/draw/intern/draw_view.c89
1 files changed, 0 insertions, 89 deletions
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index 58643eb12a8..80a7760a571 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -57,95 +57,6 @@ void DRW_draw_region_info(void)
view3d_draw_region_info(draw_ctx->evil_C, ar);
}
-/* ************************* Background ************************** */
-void DRW_clear_background()
-{
- GPU_clear_color(0.0, 0.0, 0.0, 0.0);
- GPU_clear(GPU_COLOR_BIT | GPU_DEPTH_BIT | GPU_STENCIL_BIT);
-}
-
-void DRW_draw_background(bool do_alpha_checker)
-{
- drw_state_set(DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA_UNDER_PREMUL);
- if (do_alpha_checker) {
- /* Transparent render, do alpha checker. */
- GPU_matrix_push();
- GPU_matrix_identity_set();
- GPU_matrix_identity_projection_set();
-
- imm_draw_box_checker_2d(-1.0f, -1.0f, 1.0f, 1.0f);
-
- GPU_matrix_pop();
- }
- else {
- float m[4][4];
- unit_m4(m);
-
- GPUVertFormat *format = immVertexFormat();
- uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- uint color = GPU_vertformat_attr_add(
- format, "color", GPU_COMP_U8, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
- uchar col_hi[3], col_lo[3];
-
- GPU_matrix_push();
- GPU_matrix_identity_set();
- GPU_matrix_projection_set(m);
-
- immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR_DITHER);
-
- UI_GetThemeColor3ubv(TH_BACK, col_hi);
- UI_GetThemeColor3ubv(UI_GetThemeValue(TH_SHOW_BACK_GRAD) ? TH_BACK_GRAD : TH_BACK, col_lo);
-
- immBegin(GPU_PRIM_TRI_FAN, 4);
- immAttr3ubv(color, col_lo);
- immVertex2f(pos, -1.0f, -1.0f);
- immVertex2f(pos, 1.0f, -1.0f);
-
- immAttr3ubv(color, col_hi);
- immVertex2f(pos, 1.0f, 1.0f);
- immVertex2f(pos, -1.0f, 1.0f);
- immEnd();
-
- immUnbindProgram();
-
- GPU_matrix_pop();
- }
-}
-
-GPUBatch *DRW_draw_background_clipping_batch_from_rv3d(const RegionView3D *rv3d)
-{
- const BoundBox *bb = rv3d->clipbb;
- const uint clipping_index[6][4] = {
- {0, 1, 2, 3},
- {0, 4, 5, 1},
- {4, 7, 6, 5},
- {7, 3, 2, 6},
- {1, 5, 6, 2},
- {7, 4, 0, 3},
- };
- GPUVertBuf *vbo;
- GPUIndexBuf *el;
- GPUIndexBufBuilder elb = {0};
-
- /* Elements */
- GPU_indexbuf_init(&elb, GPU_PRIM_TRIS, ARRAY_SIZE(clipping_index) * 2, ARRAY_SIZE(bb->vec));
- for (int i = 0; i < ARRAY_SIZE(clipping_index); i++) {
- const uint *idx = clipping_index[i];
- GPU_indexbuf_add_tri_verts(&elb, idx[0], idx[1], idx[2]);
- GPU_indexbuf_add_tri_verts(&elb, idx[0], idx[2], idx[3]);
- }
- el = GPU_indexbuf_build(&elb);
-
- GPUVertFormat format = {0};
- uint pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
-
- vbo = GPU_vertbuf_create_with_format(&format);
- GPU_vertbuf_data_alloc(vbo, ARRAY_SIZE(bb->vec));
- GPU_vertbuf_attr_fill(vbo, pos_id, bb->vec);
-
- return GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, el, GPU_BATCH_OWNS_VBO | GPU_BATCH_OWNS_INDEX);
-}
-
/* **************************** 3D Cursor ******************************** */
static bool is_cursor_visible(const DRWContextState *draw_ctx, Scene *scene, ViewLayer *view_layer)