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author | Mike Erwin <significant.bit@gmail.com> | 2017-03-22 21:48:47 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-03-22 21:48:47 +0300 |
commit | 98a0dd6888b74de132fa936e15f5d589042e8f91 (patch) | |
tree | b3e0f498fd73dc7fda77d8393cc599b15e0265ac /source/blender/draw/intern/draw_view.c | |
parent | 0c2fd1357d32744c59957e0bdc846d34e7b74f30 (diff) |
OpenGL: load projection matrix with new API
New API does not share legacy OpenGL's concept of matrix modes.
Part of T49450
Diffstat (limited to 'source/blender/draw/intern/draw_view.c')
-rw-r--r-- | source/blender/draw/intern/draw_view.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c index e0a19cec7ad..2620989bcbe 100644 --- a/source/blender/draw/intern/draw_view.c +++ b/source/blender/draw/intern/draw_view.c @@ -531,9 +531,7 @@ void DRW_draw_grid(void) *(&grid_unit) = NULL; /* drawgrid need this to detect/affect smallest valid unit... */ drawgrid(&scene->unit, ar, v3d, &grid_unit); - glMatrixMode(GL_PROJECTION); - gpuLoadMatrix3D(rv3d->winmat); - glMatrixMode(GL_MODELVIEW); + gpuLoadProjectionMatrix3D(rv3d->winmat); gpuLoadMatrix3D(rv3d->viewmat); } else { |