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authorJeroen Bakker <jbakker>2020-10-07 17:29:15 +0300
committerJeroen Bakker <jeroen@blender.org>2020-10-07 18:15:17 +0300
commitafab33e0b97cc5e5278c3e8af5490b9583c3b95c (patch)
treead1aaabdfea64ca9b66ab7292e3f18452ed7acf3 /source/blender/draw/intern/draw_view.c
parentfc767502dc7dce4ff92d239abbcc49a68fe45e02 (diff)
UV/Image Editor: Overlay Popover
The overlay options in the image/uv editor is hidden in side panels and menus. Sometimes this panel is even hidden, while still useful. The goal of this task is to introduce an overlay pop-over just like the overlay-popover of the 3d viewport. Popover has * UV Stretching (only available in the UV mode, when active object mode is a mesh and in OB_EDIT mode) * Display As (only available in the UV mode, when active object mode is a mesh and in OB_EDIT mode) * Show Modified (only available in the UV mode, when active object mode is a mesh and in OB_EDIT mode) * Show UV Edges (including opacity slider; available UV, View, Paint, when active object mode is a mesh and in OB_EDIT mode) * Udim tiles when no image is available. Like the 3d viewport, there will be a editor toggle to enable/disable the overlays For compatibility reasons the RNA properties are added to both the `SpaceImage.uv_editor` amd `SpaceImage.overlay`. On DNA level they are still stored in the SpaceImage. only new properties are added to the SpaceImageOverlay struct. During the next major release we could remove these options from `SpaceImage.uv_editor`. This should be noted in the Python section of release notes. Reviewed By: Julian Eisel, Pablo Vazquez Differential Revision: https://developer.blender.org/D8890
Diffstat (limited to 'source/blender/draw/intern/draw_view.c')
-rw-r--r--source/blender/draw/intern/draw_view.c11
1 files changed, 7 insertions, 4 deletions
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index 86f19c6cfd7..1f1b52e9577 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -208,11 +208,14 @@ static bool is_cursor_visible_2d(const DRWContextState *draw_ctx)
if (space_data == NULL) {
return false;
}
- if (space_data->spacetype == SPACE_IMAGE) {
- SpaceImage *sima = (SpaceImage *)draw_ctx->space_data;
- return sima->mode == SI_MODE_UV;
+ if (space_data->spacetype != SPACE_IMAGE) {
+ return false;
+ }
+ SpaceImage *sima = (SpaceImage *)space_data;
+ if (sima->mode != SI_MODE_UV) {
+ return false;
}
- return false;
+ return (sima->overlay.flag & SI_OVERLAY_SHOW_OVERLAYS) != 0;
}
void DRW_draw_cursor_2d(void)