diff options
author | Antonio Vazquez <blendergit@gmail.com> | 2019-10-16 11:36:01 +0300 |
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committer | Antonio Vazquez <blendergit@gmail.com> | 2019-10-16 11:36:01 +0300 |
commit | c2fbe46b0f0fde44b8a40d89601a195da27d28fb (patch) | |
tree | f66e3e50758acb36001e2774c6e4ede5fc8bead6 /source/blender/draw/intern/draw_view.c | |
parent | 386ba094988fc793f8e060d15438566e5e2d2cae (diff) | |
parent | dcf57e34f3866bba5ddd9cfdfe858a1a5eedc4c2 (diff) |
Merge branch 'master' into temp-gpencil-drw-enginetemp-gpencil-drw-engine
Diffstat (limited to 'source/blender/draw/intern/draw_view.c')
-rw-r--r-- | source/blender/draw/intern/draw_view.c | 38 |
1 files changed, 9 insertions, 29 deletions
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c index 7aa2e007f79..58643eb12a8 100644 --- a/source/blender/draw/intern/draw_view.c +++ b/source/blender/draw/intern/draw_view.c @@ -41,11 +41,9 @@ #include "BKE_object.h" #include "BKE_paint.h" -#include "DRW_render.h" - #include "view3d_intern.h" -#include "draw_view.h" +#include "draw_manager.h" /* ******************** region info ***************** */ @@ -60,18 +58,17 @@ void DRW_draw_region_info(void) } /* ************************* Background ************************** */ +void DRW_clear_background() +{ + GPU_clear_color(0.0, 0.0, 0.0, 0.0); + GPU_clear(GPU_COLOR_BIT | GPU_DEPTH_BIT | GPU_STENCIL_BIT); +} void DRW_draw_background(bool do_alpha_checker) { - /* Just to make sure */ - glDepthMask(GL_TRUE); - glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - glStencilMask(0xFF); - + drw_state_set(DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA_UNDER_PREMUL); if (do_alpha_checker) { /* Transparent render, do alpha checker. */ - GPU_depth_test(false); - GPU_matrix_push(); GPU_matrix_identity_set(); GPU_matrix_identity_projection_set(); @@ -79,18 +76,11 @@ void DRW_draw_background(bool do_alpha_checker) imm_draw_box_checker_2d(-1.0f, -1.0f, 1.0f, 1.0f); GPU_matrix_pop(); - - GPU_clear(GPU_DEPTH_BIT | GPU_STENCIL_BIT); - - GPU_depth_test(true); } - else if (UI_GetThemeValue(TH_SHOW_BACK_GRAD)) { + else { float m[4][4]; unit_m4(m); - /* Gradient background Color */ - GPU_depth_test(false); - GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); uint color = GPU_vertformat_attr_add( @@ -103,8 +93,8 @@ void DRW_draw_background(bool do_alpha_checker) immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR_DITHER); - UI_GetThemeColor3ubv(TH_BACK_GRAD, col_lo); UI_GetThemeColor3ubv(TH_BACK, col_hi); + UI_GetThemeColor3ubv(UI_GetThemeValue(TH_SHOW_BACK_GRAD) ? TH_BACK_GRAD : TH_BACK, col_lo); immBegin(GPU_PRIM_TRI_FAN, 4); immAttr3ubv(color, col_lo); @@ -119,16 +109,6 @@ void DRW_draw_background(bool do_alpha_checker) immUnbindProgram(); GPU_matrix_pop(); - - GPU_clear(GPU_DEPTH_BIT | GPU_STENCIL_BIT); - - GPU_depth_test(true); - } - else { - /* Solid background Color */ - UI_ThemeClearColorAlpha(TH_BACK, 1.0f); - - GPU_clear(GPU_COLOR_BIT | GPU_DEPTH_BIT | GPU_STENCIL_BIT); } } |