diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-11-09 17:39:07 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-11-09 17:45:21 +0300 |
commit | 240b8b967994235b24a034c87c18218e923924b7 (patch) | |
tree | 1349bcb70b0cbcc955ba36e3773482f3e40129f6 /source/blender/draw/intern/draw_view.c | |
parent | acd811278ebdfdc1329bedfade42c531c0c805a8 (diff) |
Cleanup: Use full name for scene_layer in draw
Diffstat (limited to 'source/blender/draw/intern/draw_view.c')
-rw-r--r-- | source/blender/draw/intern/draw_view.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c index ea1d93a6a85..02a07688f17 100644 --- a/source/blender/draw/intern/draw_view.c +++ b/source/blender/draw/intern/draw_view.c @@ -611,9 +611,9 @@ void DRW_draw_background(void) /* **************************** 3D Cursor ******************************** */ -static bool is_cursor_visible(Scene *scene, SceneLayer *sl) +static bool is_cursor_visible(Scene *scene, SceneLayer *scene_layer) { - Object *ob = OBACT_NEW(sl); + Object *ob = OBACT_NEW(scene_layer); /* don't draw cursor in paint modes, but with a few exceptions */ if (ob && ob->mode & OB_MODE_ALL_PAINT) { @@ -625,7 +625,7 @@ static bool is_cursor_visible(Scene *scene, SceneLayer *sl) } /* exception: object in texture paint mode, clone brush, use_clone_layer disabled */ else if (ob->mode & OB_MODE_TEXTURE_PAINT) { - const Paint *p = BKE_paint_get_active(scene, sl); + const Paint *p = BKE_paint_get_active(scene, scene_layer); if (p && p->brush && p->brush->imagepaint_tool == PAINT_TOOL_CLONE) { if ((scene->toolsettings->imapaint.flag & IMAGEPAINT_PROJECT_LAYER_CLONE) == 0) { @@ -647,14 +647,14 @@ void DRW_draw_cursor(void) View3D *v3d = draw_ctx->v3d; RegionView3D *rv3d = draw_ctx->rv3d; Scene *scene = draw_ctx->scene; - SceneLayer *sl = draw_ctx->scene_layer; + SceneLayer *scene_layer = draw_ctx->scene_layer; glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glDepthMask(GL_FALSE); glDisable(GL_DEPTH_TEST); glLineWidth(1.0f); - if (is_cursor_visible(scene, sl)) { + if (is_cursor_visible(scene, scene_layer)) { float *co = ED_view3d_cursor3d_get(scene, v3d); unsigned char crosshair_color[3]; |