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authorCampbell Barton <ideasman42@gmail.com>2018-05-11 08:48:52 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-05-11 08:48:52 +0300
commit33f3298e28d8d16e870c7a6cb8ca0fef756335a2 (patch)
tree4786bbb15913e2651a4406305812e3b90b607fe1 /source/blender/draw/intern/draw_view.c
parentdf10a2e030583ff9b2210e74ac262ec05d0684ae (diff)
Cleanup: use 'uint' in draw manager
Diffstat (limited to 'source/blender/draw/intern/draw_view.c')
-rw-r--r--source/blender/draw/intern/draw_view.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index be0556c8077..85146be2d72 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -212,8 +212,8 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **
#endif
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
@@ -379,8 +379,8 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit)
unsigned char col_bg[3], col_grid_emphasise[3], col_grid_light[3];
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
+ uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR);
@@ -467,8 +467,8 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit)
/* draw axis lines -- sometimes grid floor is off, other times we still need to draw the Z axis */
Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
+ uint pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
+ uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR);
immBegin(GWN_PRIM_LINES, (show_axis_x + show_axis_y + show_axis_z) * 2);