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authorMike Erwin <significant.bit@gmail.com>2017-04-15 08:29:25 +0300
committerMike Erwin <significant.bit@gmail.com>2017-04-15 08:29:56 +0300
commit4b043994e8795f37e9227362fe24fd66d45c6b39 (patch)
tree921b417669349cc5cc592634bf7b304a4f3820de /source/blender/draw/intern/draw_view.c
parentff3942505a8d861d0024ce4e95bd80da6ee303de (diff)
GPU Matrix API: clean up after 2D-3D unification
See GPU_matrix.h & gpu_matrix.c for the important changes. Other files are mostly just updated to use the latest API. - remove unused functions, defines, enums, comments - remove "3D" from function names - init to Identity transform (otherwise empty stack) - gpuMatrixReset lets outside code return to initial state Part of T49450 Follow up to D2626 and 49fc9cff3b90
Diffstat (limited to 'source/blender/draw/intern/draw_view.c')
-rw-r--r--source/blender/draw/intern/draw_view.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index f5ddd05e915..66542e221b1 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -534,8 +534,8 @@ void DRW_draw_grid(void)
*(&grid_unit) = NULL; /* drawgrid need this to detect/affect smallest valid unit... */
drawgrid(&scene->unit, ar, v3d, &grid_unit);
- gpuLoadProjectionMatrix3D(rv3d->winmat);
- gpuLoadMatrix3D(rv3d->viewmat);
+ gpuLoadProjectionMatrix(rv3d->winmat);
+ gpuLoadMatrix(rv3d->viewmat);
}
else {
glDepthMask(GL_TRUE);