diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-04-15 08:29:25 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-04-15 08:29:56 +0300 |
commit | 4b043994e8795f37e9227362fe24fd66d45c6b39 (patch) | |
tree | 921b417669349cc5cc592634bf7b304a4f3820de /source/blender/draw/intern/draw_view.c | |
parent | ff3942505a8d861d0024ce4e95bd80da6ee303de (diff) |
GPU Matrix API: clean up after 2D-3D unification
See GPU_matrix.h & gpu_matrix.c for the important changes. Other files are mostly just updated to use the latest API.
- remove unused functions, defines, enums, comments
- remove "3D" from function names
- init to Identity transform (otherwise empty stack)
- gpuMatrixReset lets outside code return to initial state
Part of T49450
Follow up to D2626 and 49fc9cff3b90
Diffstat (limited to 'source/blender/draw/intern/draw_view.c')
-rw-r--r-- | source/blender/draw/intern/draw_view.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c index f5ddd05e915..66542e221b1 100644 --- a/source/blender/draw/intern/draw_view.c +++ b/source/blender/draw/intern/draw_view.c @@ -534,8 +534,8 @@ void DRW_draw_grid(void) *(&grid_unit) = NULL; /* drawgrid need this to detect/affect smallest valid unit... */ drawgrid(&scene->unit, ar, v3d, &grid_unit); - gpuLoadProjectionMatrix3D(rv3d->winmat); - gpuLoadMatrix3D(rv3d->viewmat); + gpuLoadProjectionMatrix(rv3d->winmat); + gpuLoadMatrix(rv3d->viewmat); } else { glDepthMask(GL_TRUE); |