diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-04-29 20:14:57 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-04-29 20:14:57 +0300 |
commit | 8f5f4241c041eb7e62f889314a61d5f0340eb9de (patch) | |
tree | cf37e2a64217cb9f6b253b54d13bd1f946edc46a /source/blender/draw/intern/draw_view.c | |
parent | fbd172a00aed4546d3b4cbd0711a5ce94a4ee1b2 (diff) |
Cleanup: comment blocks
Diffstat (limited to 'source/blender/draw/intern/draw_view.c')
-rw-r--r-- | source/blender/draw/intern/draw_view.c | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c index 1a806212206..db8edf1b33d 100644 --- a/source/blender/draw/intern/draw_view.c +++ b/source/blender/draw/intern/draw_view.c @@ -71,8 +71,8 @@ void DRW_draw_region_info(void) static void gridline_range(double x0, double dx, double max, int *r_first, int *r_count) { /* determine range of gridlines that appear in this Area -- similar calc but separate ranges for x & y - * x0 is gridline 0, the axis in screen space - * Area covers [0 .. max) pixels */ + * x0 is gridline 0, the axis in screen space + * Area covers [0 .. max) pixels */ int first = (int)ceil(-x0 / dx); int last = (int)floor((max - x0) / dx); @@ -90,8 +90,8 @@ static void gridline_range(double x0, double dx, double max, int *r_first, int * static int gridline_count(ARegion *ar, double x0, double y0, double dx) { /* x0 & y0 establish the "phase" of the grid within this 2D region - * dx is the frequency, shared by x & y directions - * pass in dx of smallest (highest precision) grid we want to draw */ + * dx is the frequency, shared by x & y directions + * pass in dx of smallest (highest precision) grid we want to draw */ int first, x_ct, y_ct; @@ -108,11 +108,11 @@ static bool drawgrid_draw( unsigned pos, unsigned col, GLubyte col_value[3]) { /* skip every skip_mod lines relative to each axis; they will be overlaid by another drawgrid_draw - * always skip exact x0 & y0 axes; they will be drawn later in color - * - * set grid color once, just before the first line is drawn - * it's harmless to set same color for every line, or every vertex - * but if no lines are drawn, color must not be set! */ + * always skip exact x0 & y0 axes; they will be drawn later in color + * + * set grid color once, just before the first line is drawn + * it's harmless to set same color for every line, or every vertex + * but if no lines are drawn, color must not be set! */ const float x_max = (float)ar->winx; const float y_max = (float)ar->winy; @@ -194,8 +194,8 @@ static void drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char ** y += wy; /* now x, y, and dx have their final values - * (x,y) is the world origin (0,0,0) mapped to Area-relative screen space - * dx is the distance in pixels between grid lines -- same for horiz or vert grid lines */ + * (x,y) is the world origin (0,0,0) mapped to Area-relative screen space + * dx is the distance in pixels between grid lines -- same for horiz or vert grid lines */ glLineWidth(1.0f); @@ -344,10 +344,10 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit) /* draw only if there is something to draw */ if (v3d->gridflag & (V3D_SHOW_FLOOR | V3D_SHOW_X | V3D_SHOW_Y | V3D_SHOW_Z)) { /* draw how many lines? - * trunc(v3d->gridlines / 2) * 4 - * + 2 for xy axes (possibly with special colors) - * + 1 for z axis (the only line not in xy plane) - * even v3d->gridlines are honored, odd rounded down */ + * trunc(v3d->gridlines / 2) * 4 + * + 2 for xy axes (possibly with special colors) + * + 1 for z axis (the only line not in xy plane) + * even v3d->gridlines are honored, odd rounded down */ const int gridlines = v3d->gridlines / 2; const float grid_scale = ED_view3d_grid_scale(scene, v3d, grid_unit); const float grid = gridlines * grid_scale; |