Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2021-10-05 10:36:11 +0300
committerJeroen Bakker <jeroen@blender.org>2021-10-05 10:39:54 +0300
commit1d49293b80446b89b5b12fa0eeefaf14e5051e48 (patch)
tree72e007ea9d498576ad9b48050f81f38994aa0d98 /source/blender/draw/intern/draw_view_data.cc
parent08511b1c3de0338314940397083adaba4e9cf492 (diff)
DRW: Move buffer & temp textures & framebuffer management to DrawManager
This is a necessary step for EEVEE's new arch. This moves more data to the draw manager. This makes it easier to have the render or draw engines manage their own data. This makes more sense and cleans-up what the GPUViewport holds Also rewrites the Texture pool manager to be in C++. This also move the DefaultFramebuffer/TextureList and the engine related data to a new `DRWViewData` struct. This struct manages the per view (as in stereo view) engine data. There is a bit of cleanup in the way the draw manager is setup. We now use a temporary DRWData instead of creating a dummy viewport. Development: fclem, jbakker Differential Revision: https://developer.blender.org/D11966
Diffstat (limited to 'source/blender/draw/intern/draw_view_data.cc')
-rw-r--r--source/blender/draw/intern/draw_view_data.cc243
1 files changed, 243 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_view_data.cc b/source/blender/draw/intern/draw_view_data.cc
new file mode 100644
index 00000000000..55ebbf82c29
--- /dev/null
+++ b/source/blender/draw/intern/draw_view_data.cc
@@ -0,0 +1,243 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Copyright 2021, Blender Foundation.
+ */
+
+/** \file
+ * \ingroup draw
+ */
+
+#include "BLI_vector.hh"
+
+#include "GPU_viewport.h"
+
+#include "DRW_render.h"
+
+#include "draw_instance_data.h"
+
+#include "draw_manager_text.h"
+
+#include "draw_manager.h"
+#include "draw_view_data.h"
+
+using namespace blender;
+
+struct DRWViewData {
+ DefaultFramebufferList dfbl = {};
+ DefaultTextureList dtxl = {};
+ /** True indicates the textures inside dtxl are from the viewport and should not be freed. */
+ bool from_viewport = false;
+ /** Common size for texture in the engines texture list.
+ * We free all texture lists if it changes. */
+ int texture_list_size[2] = {0, 0};
+
+ double cache_time = 0.0;
+
+ Vector<ViewportEngineData> engines;
+ Vector<ViewportEngineData *> enabled_engines;
+};
+
+/**
+ * Creates a view data with all possible engines type for this view.
+ *
+ * `engine_types` contains `DRWRegisteredDrawEngine`.
+ * */
+DRWViewData *DRW_view_data_create(ListBase *engine_types)
+{
+ DRWViewData *view_data = new DRWViewData();
+ LISTBASE_FOREACH (DRWRegisteredDrawEngine *, type, engine_types) {
+ ViewportEngineData engine = {};
+ engine.engine_type = type;
+ view_data->engines.append(engine);
+ }
+ return view_data;
+}
+
+void DRW_view_data_default_lists_from_viewport(DRWViewData *view_data, GPUViewport *viewport)
+{
+ int active_view = GPU_viewport_active_view_get(viewport);
+ view_data->from_viewport = true;
+
+ DefaultFramebufferList *dfbl = &view_data->dfbl;
+ DefaultTextureList *dtxl = &view_data->dtxl;
+ /* Depth texture is shared between both stereo views. */
+ dtxl->depth = GPU_viewport_depth_texture(viewport);
+ dtxl->color = GPU_viewport_color_texture(viewport, active_view);
+ dtxl->color_overlay = GPU_viewport_overlay_texture(viewport, active_view);
+
+ GPU_framebuffer_ensure_config(&dfbl->default_fb,
+ {
+ GPU_ATTACHMENT_TEXTURE(dtxl->depth),
+ GPU_ATTACHMENT_TEXTURE(dtxl->color),
+ });
+ GPU_framebuffer_ensure_config(&dfbl->overlay_fb,
+ {
+ GPU_ATTACHMENT_TEXTURE(dtxl->depth),
+ GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
+ });
+ GPU_framebuffer_ensure_config(&dfbl->depth_only_fb,
+ {
+ GPU_ATTACHMENT_TEXTURE(dtxl->depth),
+ GPU_ATTACHMENT_NONE,
+ });
+ GPU_framebuffer_ensure_config(&dfbl->color_only_fb,
+ {
+ GPU_ATTACHMENT_NONE,
+ GPU_ATTACHMENT_TEXTURE(dtxl->color),
+ });
+ GPU_framebuffer_ensure_config(&dfbl->overlay_only_fb,
+ {
+ GPU_ATTACHMENT_NONE,
+ GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
+ });
+}
+
+static void draw_viewport_engines_data_clear(ViewportEngineData *data)
+{
+ DrawEngineType *engine_type = data->engine_type->draw_engine;
+ const DrawEngineDataSize *data_size = engine_type->vedata_size;
+
+ for (int i = 0; data->fbl && i < data_size->fbl_len; i++) {
+ GPU_FRAMEBUFFER_FREE_SAFE(data->fbl->framebuffers[i]);
+ }
+ for (int i = 0; data->txl && i < data_size->txl_len; i++) {
+ GPU_TEXTURE_FREE_SAFE(data->txl->textures[i]);
+ }
+ for (int i = 0; data->stl && i < data_size->stl_len; i++) {
+ MEM_SAFE_FREE(data->stl->storage[i]);
+ }
+
+ MEM_SAFE_FREE(data->fbl);
+ MEM_SAFE_FREE(data->txl);
+ MEM_SAFE_FREE(data->psl);
+ MEM_SAFE_FREE(data->stl);
+
+ if (data->text_draw_cache) {
+ DRW_text_cache_destroy(data->text_draw_cache);
+ data->text_draw_cache = nullptr;
+ }
+}
+
+static void draw_view_data_clear(DRWViewData *view_data)
+{
+ GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.default_fb);
+ GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.overlay_fb);
+ GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.in_front_fb);
+ GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.color_only_fb);
+ GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.depth_only_fb);
+ GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.overlay_only_fb);
+
+ if (!view_data->from_viewport) {
+ GPU_TEXTURE_FREE_SAFE(view_data->dtxl.color);
+ GPU_TEXTURE_FREE_SAFE(view_data->dtxl.color_overlay);
+ GPU_TEXTURE_FREE_SAFE(view_data->dtxl.depth);
+ }
+ GPU_TEXTURE_FREE_SAFE(view_data->dtxl.depth_in_front);
+
+ for (ViewportEngineData &engine : view_data->engines) {
+ draw_viewport_engines_data_clear(&engine);
+ }
+
+ view_data->texture_list_size[0] = view_data->texture_list_size[1] = 0;
+ view_data->cache_time = 0.0f;
+}
+
+void DRW_view_data_free(DRWViewData *view_data)
+{
+ draw_view_data_clear(view_data);
+ delete view_data;
+}
+
+void DRW_view_data_texture_list_size_validate(DRWViewData *view_data, const int size[2])
+{
+ if (!equals_v2v2_int(view_data->texture_list_size, size)) {
+ draw_view_data_clear(view_data);
+ copy_v2_v2_int(view_data->texture_list_size, size);
+ }
+}
+
+ViewportEngineData *DRW_view_data_engine_data_get_ensure(DRWViewData *view_data,
+ DrawEngineType *engine_type)
+{
+ for (ViewportEngineData &engine : view_data->engines) {
+ if (engine.engine_type->draw_engine == engine_type) {
+ if (engine.fbl == nullptr) {
+ const DrawEngineDataSize *data_size = engine_type->vedata_size;
+ engine.fbl = (FramebufferList *)MEM_calloc_arrayN(
+ data_size->fbl_len, sizeof(GPUFrameBuffer *), "FramebufferList");
+ engine.txl = (TextureList *)MEM_calloc_arrayN(
+ data_size->txl_len, sizeof(GPUTexture *), "TextureList");
+ engine.psl = (PassList *)MEM_calloc_arrayN(
+ data_size->psl_len, sizeof(DRWPass *), "PassList");
+ engine.stl = (StorageList *)MEM_calloc_arrayN(
+ data_size->stl_len, sizeof(void *), "StorageList");
+ }
+ return &engine;
+ }
+ }
+ return nullptr;
+}
+
+void DRW_view_data_use_engine(DRWViewData *view_data, DrawEngineType *engine_type)
+{
+ ViewportEngineData *engine = DRW_view_data_engine_data_get_ensure(view_data, engine_type);
+ view_data->enabled_engines.append(engine);
+}
+
+void DRW_view_data_reset(DRWViewData *view_data)
+{
+ view_data->enabled_engines.clear();
+}
+
+void DRW_view_data_free_unused(DRWViewData *view_data)
+{
+ for (ViewportEngineData &engine : view_data->engines) {
+ if (view_data->enabled_engines.first_index_of_try(&engine) == -1) {
+ draw_viewport_engines_data_clear(&engine);
+ }
+ }
+}
+
+double *DRW_view_data_cache_time_get(DRWViewData *view_data)
+{
+ return &view_data->cache_time;
+}
+
+DefaultFramebufferList *DRW_view_data_default_framebuffer_list_get(DRWViewData *view_data)
+{
+ return &view_data->dfbl;
+}
+
+DefaultTextureList *DRW_view_data_default_texture_list_get(DRWViewData *view_data)
+{
+ return &view_data->dtxl;
+}
+
+void DRW_view_data_enabled_engine_iter_begin(DRWEngineIterator *iterator, DRWViewData *view_data)
+{
+ iterator->id = 0;
+ iterator->end = view_data->enabled_engines.size();
+ iterator->engines = view_data->enabled_engines.data();
+}
+
+ViewportEngineData *DRW_view_data_enabled_engine_iter_step(DRWEngineIterator *iterator)
+{
+ if (iterator->id >= iterator->end) {
+ return nullptr;
+ }
+ ViewportEngineData *engine = iterator->engines[iterator->id++];
+ return engine;
+}