diff options
author | Jeroen Bakker <jeroen@blender.org> | 2021-06-08 12:56:30 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2021-06-08 13:03:06 +0300 |
commit | 340c535dbfa209283529b259e77e8f971f078d16 (patch) | |
tree | 06c877458c39f622264833d10f8b5fe16122302d /source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc | |
parent | 088ea59b7e1db0a80cd19c4fc670eea24cac8fc0 (diff) |
Cleanup: Separate compile unit edituv.
Diffstat (limited to 'source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc')
-rw-r--r-- | source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc | 395 |
1 files changed, 395 insertions, 0 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc new file mode 100644 index 00000000000..5d9e94dcbcf --- /dev/null +++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc @@ -0,0 +1,395 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2021 by Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup draw + */ + +#include "draw_cache_extract_mesh_private.h" + +#include "BLI_vector.hh" + +#include "MEM_guardedalloc.h" + +namespace blender::draw { +/* ---------------------------------------------------------------------- */ +/** \name Extract Edit UV Triangles Indices + * \{ */ + +struct MeshExtract_EditUvElem_Data { + GPUIndexBufBuilder elb; + bool sync_selection; +}; + +static void *extract_edituv_tris_init(const MeshRenderData *mr, + struct MeshBatchCache *UNUSED(cache), + void *UNUSED(ibo)) +{ + MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>( + MEM_callocN(sizeof(*data), __func__)); + GPU_indexbuf_init(&data->elb, GPU_PRIM_TRIS, mr->tri_len, mr->loop_len); + data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0; + return data; +} + +BLI_INLINE void edituv_tri_add( + MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1, int v2, int v3) +{ + if (!hidden && (data->sync_selection || selected)) { + GPU_indexbuf_add_tri_verts(&data->elb, v1, v2, v3); + } +} + +static void extract_edituv_tris_iter_looptri_bm(const MeshRenderData *UNUSED(mr), + BMLoop **elt, + const int UNUSED(elt_index), + void *_data) +{ + MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data); + edituv_tri_add(data, + BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN), + BM_elem_flag_test(elt[0]->f, BM_ELEM_SELECT), + BM_elem_index_get(elt[0]), + BM_elem_index_get(elt[1]), + BM_elem_index_get(elt[2])); +} + +static void extract_edituv_tris_iter_looptri_mesh(const MeshRenderData *mr, + const MLoopTri *mlt, + const int UNUSED(elt_index), + void *_data) +{ + MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data); + const MPoly *mp = &mr->mpoly[mlt->poly]; + edituv_tri_add(data, + (mp->flag & ME_HIDE) != 0, + (mp->flag & ME_FACE_SEL) != 0, + mlt->tri[0], + mlt->tri[1], + mlt->tri[2]); +} + +static void extract_edituv_tris_finish(const MeshRenderData *UNUSED(mr), + struct MeshBatchCache *UNUSED(cache), + void *buf, + void *_data) +{ + MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data); + GPUIndexBuf *ibo = static_cast<GPUIndexBuf *>(buf); + GPU_indexbuf_build_in_place(&data->elb, ibo); + MEM_freeN(data); +} + +constexpr MeshExtract create_extractor_edituv_tris() +{ + MeshExtract extractor = {0}; + extractor.init = extract_edituv_tris_init; + extractor.iter_looptri_bm = extract_edituv_tris_iter_looptri_bm; + extractor.iter_looptri_mesh = extract_edituv_tris_iter_looptri_mesh; + extractor.finish = extract_edituv_tris_finish; + extractor.data_type = MR_DATA_NONE; + extractor.use_threading = false; + extractor.mesh_buffer_offset = offsetof(MeshBufferCache, ibo.edituv_tris); + return extractor; +} + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Edit UV Line Indices around faces + * \{ */ + +static void *extract_edituv_lines_init(const MeshRenderData *mr, + struct MeshBatchCache *UNUSED(cache), + void *UNUSED(ibo)) +{ + MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>( + MEM_callocN(sizeof(*data), __func__)); + GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES, mr->loop_len, mr->loop_len); + data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0; + return data; +} + +BLI_INLINE void edituv_edge_add( + MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1, int v2) +{ + if (!hidden && (data->sync_selection || selected)) { + GPU_indexbuf_add_line_verts(&data->elb, v1, v2); + } +} + +static void extract_edituv_lines_iter_poly_bm(const MeshRenderData *UNUSED(mr), + BMFace *f, + const int UNUSED(f_index), + void *_data) +{ + MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data); + BMLoop *l_iter, *l_first; + l_iter = l_first = BM_FACE_FIRST_LOOP(f); + do { + const int l_index = BM_elem_index_get(l_iter); + + edituv_edge_add(data, + BM_elem_flag_test_bool(f, BM_ELEM_HIDDEN), + BM_elem_flag_test_bool(f, BM_ELEM_SELECT), + l_index, + BM_elem_index_get(l_iter->next)); + } while ((l_iter = l_iter->next) != l_first); +} + +static void extract_edituv_lines_iter_poly_mesh(const MeshRenderData *mr, + const MPoly *mp, + const int UNUSED(mp_index), + void *_data) +{ + MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data); + const MLoop *mloop = mr->mloop; + const int ml_index_end = mp->loopstart + mp->totloop; + for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { + const MLoop *ml = &mloop[ml_index]; + + const int ml_index_last = mp->totloop + mp->loopstart - 1; + const int ml_index_next = (ml_index == ml_index_last) ? mp->loopstart : (ml_index + 1); + const bool real_edge = (mr->e_origindex == NULL || mr->e_origindex[ml->e] != ORIGINDEX_NONE); + edituv_edge_add(data, + (mp->flag & ME_HIDE) != 0 || !real_edge, + (mp->flag & ME_FACE_SEL) != 0, + ml_index, + ml_index_next); + } +} + +static void extract_edituv_lines_finish(const MeshRenderData *UNUSED(mr), + struct MeshBatchCache *UNUSED(cache), + void *buf, + void *_data) +{ + MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data); + GPUIndexBuf *ibo = static_cast<GPUIndexBuf *>(buf); + GPU_indexbuf_build_in_place(&data->elb, ibo); + MEM_freeN(data); +} + +constexpr MeshExtract create_extractor_edituv_lines() +{ + MeshExtract extractor = {0}; + extractor.init = extract_edituv_lines_init; + extractor.iter_poly_bm = extract_edituv_lines_iter_poly_bm; + extractor.iter_poly_mesh = extract_edituv_lines_iter_poly_mesh; + extractor.finish = extract_edituv_lines_finish; + extractor.data_type = MR_DATA_NONE; + extractor.use_threading = false; + extractor.mesh_buffer_offset = offsetof(MeshBufferCache, ibo.edituv_lines); + return extractor; +} + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Edit UV Points Indices + * \{ */ + +static void *extract_edituv_points_init(const MeshRenderData *mr, + struct MeshBatchCache *UNUSED(cache), + void *UNUSED(ibo)) +{ + MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>( + MEM_callocN(sizeof(*data), __func__)); + GPU_indexbuf_init(&data->elb, GPU_PRIM_POINTS, mr->loop_len, mr->loop_len); + data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0; + return data; +} + +BLI_INLINE void edituv_point_add(MeshExtract_EditUvElem_Data *data, + bool hidden, + bool selected, + int v1) +{ + if (!hidden && (data->sync_selection || selected)) { + GPU_indexbuf_add_point_vert(&data->elb, v1); + } +} + +static void extract_edituv_points_iter_poly_bm(const MeshRenderData *UNUSED(mr), + BMFace *f, + const int UNUSED(f_index), + void *_data) +{ + MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data); + BMLoop *l_iter, *l_first; + l_iter = l_first = BM_FACE_FIRST_LOOP(f); + do { + const int l_index = BM_elem_index_get(l_iter); + + edituv_point_add( + data, BM_elem_flag_test(f, BM_ELEM_HIDDEN), BM_elem_flag_test(f, BM_ELEM_SELECT), l_index); + } while ((l_iter = l_iter->next) != l_first); +} + +static void extract_edituv_points_iter_poly_mesh(const MeshRenderData *mr, + const MPoly *mp, + const int UNUSED(mp_index), + void *_data) +{ + MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data); + const MLoop *mloop = mr->mloop; + const int ml_index_end = mp->loopstart + mp->totloop; + for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { + const MLoop *ml = &mloop[ml_index]; + + const bool real_vert = (mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) && + mr->v_origindex[ml->v] != ORIGINDEX_NONE); + edituv_point_add( + data, ((mp->flag & ME_HIDE) != 0) || !real_vert, (mp->flag & ME_FACE_SEL) != 0, ml_index); + } +} + +static void extract_edituv_points_finish(const MeshRenderData *UNUSED(mr), + struct MeshBatchCache *UNUSED(cache), + void *buf, + void *_data) +{ + MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data); + GPUIndexBuf *ibo = static_cast<GPUIndexBuf *>(buf); + GPU_indexbuf_build_in_place(&data->elb, ibo); + MEM_freeN(data); +} + +constexpr MeshExtract create_extractor_edituv_points() +{ + MeshExtract extractor = {0}; + extractor.init = extract_edituv_points_init; + extractor.iter_poly_bm = extract_edituv_points_iter_poly_bm; + extractor.iter_poly_mesh = extract_edituv_points_iter_poly_mesh; + extractor.finish = extract_edituv_points_finish; + extractor.data_type = MR_DATA_NONE; + extractor.use_threading = false; + extractor.mesh_buffer_offset = offsetof(MeshBufferCache, ibo.edituv_points); + return extractor; +} + +/** \} */ + +/* ---------------------------------------------------------------------- */ +/** \name Extract Edit UV Face-dots Indices + * \{ */ + +static void *extract_edituv_fdots_init(const MeshRenderData *mr, + struct MeshBatchCache *UNUSED(cache), + void *UNUSED(ibo)) +{ + MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>( + MEM_callocN(sizeof(*data), __func__)); + GPU_indexbuf_init(&data->elb, GPU_PRIM_POINTS, mr->poly_len, mr->poly_len); + data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0; + return data; +} + +BLI_INLINE void edituv_facedot_add(MeshExtract_EditUvElem_Data *data, + bool hidden, + bool selected, + int face_index) +{ + if (!hidden && (data->sync_selection || selected)) { + GPU_indexbuf_set_point_vert(&data->elb, face_index, face_index); + } + else { + GPU_indexbuf_set_point_restart(&data->elb, face_index); + } +} + +static void extract_edituv_fdots_iter_poly_bm(const MeshRenderData *UNUSED(mr), + BMFace *f, + const int f_index, + void *_data) +{ + MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data); + edituv_facedot_add(data, + BM_elem_flag_test_bool(f, BM_ELEM_HIDDEN), + BM_elem_flag_test_bool(f, BM_ELEM_SELECT), + f_index); +} + +static void extract_edituv_fdots_iter_poly_mesh(const MeshRenderData *mr, + const MPoly *mp, + const int mp_index, + void *_data) +{ + MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data); + if (mr->use_subsurf_fdots) { + /* Check #ME_VERT_FACEDOT. */ + const MLoop *mloop = mr->mloop; + const int ml_index_end = mp->loopstart + mp->totloop; + for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { + const MLoop *ml = &mloop[ml_index]; + + const bool real_fdot = (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex && + mr->p_origindex[mp_index] != ORIGINDEX_NONE); + const bool subd_fdot = (!mr->use_subsurf_fdots || + (mr->mvert[ml->v].flag & ME_VERT_FACEDOT) != 0); + edituv_facedot_add(data, + ((mp->flag & ME_HIDE) != 0) || !real_fdot || !subd_fdot, + (mp->flag & ME_FACE_SEL) != 0, + mp_index); + } + } + else { + const bool real_fdot = (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex && + mr->p_origindex[mp_index] != ORIGINDEX_NONE); + edituv_facedot_add( + data, ((mp->flag & ME_HIDE) != 0) || !real_fdot, (mp->flag & ME_FACE_SEL) != 0, mp_index); + } +} + +static void extract_edituv_fdots_finish(const MeshRenderData *UNUSED(mr), + struct MeshBatchCache *UNUSED(cache), + void *buf, + void *_data) +{ + MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data); + GPUIndexBuf *ibo = static_cast<GPUIndexBuf *>(buf); + GPU_indexbuf_build_in_place(&data->elb, ibo); + MEM_freeN(data); +} + +constexpr MeshExtract create_extractor_edituv_fdots() +{ + MeshExtract extractor = {0}; + extractor.init = extract_edituv_fdots_init; + extractor.iter_poly_bm = extract_edituv_fdots_iter_poly_bm; + extractor.iter_poly_mesh = extract_edituv_fdots_iter_poly_mesh; + extractor.finish = extract_edituv_fdots_finish; + extractor.data_type = MR_DATA_NONE; + extractor.use_threading = false; + extractor.mesh_buffer_offset = offsetof(MeshBufferCache, ibo.edituv_fdots); + return extractor; +} + +/** \} */ + +} // namespace blender::draw + +extern "C" { +const MeshExtract extract_edituv_tris = blender::draw::create_extractor_edituv_tris(); +const MeshExtract extract_edituv_lines = blender::draw::create_extractor_edituv_lines(); +const MeshExtract extract_edituv_points = blender::draw::create_extractor_edituv_points(); +const MeshExtract extract_edituv_fdots = blender::draw::create_extractor_edituv_fdots(); +} + +/** \} */ |