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authorJeroen Bakker <jeroen@blender.org>2021-06-08 12:21:38 +0300
committerJeroen Bakker <jeroen@blender.org>2021-06-08 13:03:06 +0300
commitcac9828ae382017fb0d09b48c5187ffcd9bb3126 (patch)
tree468a17a054b26ce7cf068c06f5b2adcb20961cb5 /source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
parent9e9d45ae16f1845dbdf7d600b5614127e98d6f04 (diff)
Cleanup: Separate compile unit lines_paint_mask.
Diffstat (limited to 'source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc')
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc127
1 files changed, 127 insertions, 0 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
new file mode 100644
index 00000000000..95d355e0437
--- /dev/null
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_lines_paint_mask.cc
@@ -0,0 +1,127 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2021 by Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup draw
+ */
+
+#include "draw_cache_extract_mesh_private.h"
+
+#include "BLI_bitmap.h"
+#include "BLI_vector.hh"
+#include "atomic_ops.h"
+
+#include "MEM_guardedalloc.h"
+
+namespace blender::draw {
+/* ---------------------------------------------------------------------- */
+/** \name Extract Paint Mask Line Indices
+ * \{ */
+
+typedef struct MeshExtract_LinePaintMask_Data {
+ GPUIndexBufBuilder elb;
+ /** One bit per edge set if face is selected. */
+ BLI_bitmap select_map[0];
+} MeshExtract_LinePaintMask_Data;
+
+static void *extract_lines_paint_mask_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *UNUSED(ibo))
+{
+ size_t bitmap_size = BLI_BITMAP_SIZE(mr->edge_len);
+ MeshExtract_LinePaintMask_Data *data = static_cast<MeshExtract_LinePaintMask_Data *>(
+ MEM_callocN(sizeof(*data) + bitmap_size, __func__));
+ GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES, mr->edge_len, mr->loop_len);
+ return data;
+}
+
+static void extract_lines_paint_mask_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int UNUSED(mp_index),
+ void *_data)
+{
+ MeshExtract_LinePaintMask_Data *data = static_cast<MeshExtract_LinePaintMask_Data *>(_data);
+ const MLoop *mloop = mr->mloop;
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+
+ const int e_index = ml->e;
+ const MEdge *me = &mr->medge[e_index];
+ if (!((mr->use_hide && (me->flag & ME_HIDE)) ||
+ ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
+ (mr->e_origindex[e_index] == ORIGINDEX_NONE)))) {
+
+ const int ml_index_last = mp->totloop + mp->loopstart - 1;
+ const int ml_index_other = (ml_index == ml_index_last) ? mp->loopstart : (ml_index + 1);
+ if (mp->flag & ME_FACE_SEL) {
+ if (BLI_BITMAP_TEST_AND_SET_ATOMIC(data->select_map, e_index)) {
+ /* Hide edge as it has more than 2 selected loop. */
+ GPU_indexbuf_set_line_restart(&data->elb, e_index);
+ }
+ else {
+ /* First selected loop. Set edge visible, overwriting any unselected loop. */
+ GPU_indexbuf_set_line_verts(&data->elb, e_index, ml_index, ml_index_other);
+ }
+ }
+ else {
+ /* Set these unselected loop only if this edge has no other selected loop. */
+ if (!BLI_BITMAP_TEST(data->select_map, e_index)) {
+ GPU_indexbuf_set_line_verts(&data->elb, e_index, ml_index, ml_index_other);
+ }
+ }
+ }
+ else {
+ GPU_indexbuf_set_line_restart(&data->elb, e_index);
+ }
+ }
+}
+
+static void extract_lines_paint_mask_finish(const MeshRenderData *UNUSED(mr),
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf,
+ void *_data)
+{
+ MeshExtract_LinePaintMask_Data *data = static_cast<MeshExtract_LinePaintMask_Data *>(_data);
+ GPUIndexBuf *ibo = static_cast<GPUIndexBuf *>(buf);
+ GPU_indexbuf_build_in_place(&data->elb, ibo);
+ MEM_freeN(data);
+}
+
+/** \} */
+
+constexpr MeshExtract create_extractor_lines_paint_mask()
+{
+ MeshExtract extractor = {0};
+ extractor.init = extract_lines_paint_mask_init;
+ extractor.iter_poly_mesh = extract_lines_paint_mask_iter_poly_mesh;
+ extractor.finish = extract_lines_paint_mask_finish;
+ extractor.data_type = MR_DATA_NONE;
+ extractor.use_threading = false;
+ extractor.mesh_buffer_offset = offsetof(MeshBufferCache, ibo.lines_paint_mask);
+ return extractor;
+}
+
+} // namespace blender::draw
+
+extern "C" {
+const MeshExtract extract_lines_paint_mask = blender::draw::create_extractor_lines_paint_mask();
+}
+
+/** \} */