diff options
author | Hans Goudey <h.goudey@me.com> | 2022-06-05 13:04:42 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-06-05 13:04:58 +0300 |
commit | 176d7bcc2eb47b9820861037f90a7fb26de8c9a0 (patch) | |
tree | 6ca43f27d9ab8ad4a711a9d58214324c24dd7351 /source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc | |
parent | 31da775ec292731790e79d09b76e92ae36ac34f3 (diff) |
Cleanup: Move remaining mesh draw code to C++
After this commit, all mesh data extraction and drawing code is in C++,
including headers, making it possible to use improved types for future
performance improvements and simplifications.
The only non-trivial changes are in `draw_cache_impl_mesh.cc`,
where use of certain features and macros in C necessitated larger
changes.
Differential Revision: https://developer.blender.org/D15088
Diffstat (limited to 'source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc')
-rw-r--r-- | source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc index fb4b95885fc..5d6dd14b57a 100644 --- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc +++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc @@ -9,7 +9,7 @@ #include "BKE_mesh.h" -#include "extract_mesh.h" +#include "extract_mesh.hh" #include "draw_subdivision.h" @@ -292,7 +292,5 @@ constexpr MeshExtract create_extractor_edituv_edituv_stretch_angle() } // namespace blender::draw -extern "C" { const MeshExtract extract_edituv_stretch_angle = blender::draw::create_extractor_edituv_edituv_stretch_angle(); -} |