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authorHans Goudey <h.goudey@me.com>2022-06-05 13:04:42 +0300
committerHans Goudey <h.goudey@me.com>2022-06-05 13:04:58 +0300
commit176d7bcc2eb47b9820861037f90a7fb26de8c9a0 (patch)
tree6ca43f27d9ab8ad4a711a9d58214324c24dd7351 /source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_select_idx.cc
parent31da775ec292731790e79d09b76e92ae36ac34f3 (diff)
Cleanup: Move remaining mesh draw code to C++
After this commit, all mesh data extraction and drawing code is in C++, including headers, making it possible to use improved types for future performance improvements and simplifications. The only non-trivial changes are in `draw_cache_impl_mesh.cc`, where use of certain features and macros in C necessitated larger changes. Differential Revision: https://developer.blender.org/D15088
Diffstat (limited to 'source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_select_idx.cc')
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_select_idx.cc4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_select_idx.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_select_idx.cc
index f4c54b2f881..6230e1974be 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_select_idx.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_select_idx.cc
@@ -6,7 +6,7 @@
*/
#include "draw_subdivision.h"
-#include "extract_mesh.h"
+#include "extract_mesh.hh"
namespace blender::draw {
@@ -411,9 +411,7 @@ constexpr MeshExtract create_extractor_fdot_idx()
} // namespace blender::draw
-extern "C" {
const MeshExtract extract_poly_idx = blender::draw::create_extractor_poly_idx();
const MeshExtract extract_edge_idx = blender::draw::create_extractor_edge_idx();
const MeshExtract extract_vert_idx = blender::draw::create_extractor_vert_idx();
const MeshExtract extract_fdot_idx = blender::draw::create_extractor_fdot_idx();
-}