diff options
author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-03-02 02:58:40 +0300 |
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committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-03-02 02:58:40 +0300 |
commit | 4932269ec3fafb011f9f6973f4d9d61e3558369f (patch) | |
tree | 1926a11b1f8bd70c5c7c26f20e180e9acf592b96 /source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_weights.cc | |
parent | a75e9863fef9a3f1f9495d66a21c85a7cc73367c (diff) |
Fix T94952: normals maps don't render correctly with GPU subdivision
A simple case of missing the tangent VBO. The tangents are computed from
the coarse mesh, and interpolated on the GPU for the final mesh. Code for
initializing the tangents, and the vertex format for the VBO was
factored out of the coarse extraction routine, to be shared with the
subdivision routine.
Diffstat (limited to 'source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_weights.cc')
-rw-r--r-- | source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_weights.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_weights.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_weights.cc index bb608014c53..b5727367412 100644 --- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_weights.cc +++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_weights.cc @@ -201,7 +201,7 @@ static void extract_weights_init_subdiv(const DRWSubdivCache *subdiv_cache, } } - draw_subdiv_interp_custom_data(subdiv_cache, coarse_weights, vbo, 1, 0); + draw_subdiv_interp_custom_data(subdiv_cache, coarse_weights, vbo, 1, 0, false); GPU_vertbuf_discard(coarse_weights); } |