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authorBrecht Van Lommel <brecht@blender.org>2021-11-19 19:35:08 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-11-19 19:42:22 +0300
commit1b686c60b5a7f7f7604d7ba5012aa5afa15f0d07 (patch)
tree6f340596fdc6936063c02f3dcb1a48312fd20649 /source/blender/draw/intern/mesh_extractors
parent0f1a200a67e8fb309872bbd5d6f7890efdd88086 (diff)
Fix T93046: Cycles world volume rendering very slow in OptiX with some scenes
With very long ray distance, OptiX ends up traversing many BVH nodes due to a feature that improves precision. However this causes very slow rendering. We now avoid generating such long rays by rejecting the few samples that have long ray distances and very low probability of being generated. This should not meaningfully affect render results. Thanks to Sergey and Patrick for the investigation.
Diffstat (limited to 'source/blender/draw/intern/mesh_extractors')
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